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NPC Generator

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Advanced [show]


Nicholas Cromwell, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He has a large grey mantle and cape that has been intricately interwoven into his tan robe. His silver hair is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Nicholas was born with his father's beautiful face. A few years later when the west was not economically sound they moved to his current location. He inherited the family business which he has now maintained for 14 years.

Motivation: A deep hatred of gnolls; and wants to open a new tavern

Flaws: Hedonist. Bonds: Attractive, Immigrant, Job, Enemies. Occupation: Carter

Voice: Smooth and feminine

Attributes [hide]

Nicholas Cromwell, Male Human Wizard 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)8 (-1) 14 (+2)14 (+2)
Skills Acrobatics +4, Arcana +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Justin Staurheim, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male likes to wear darkened spectacles and heavy clothing, no matter the weather. He is tall, broad shouldered and powerfully built. His moppish golden hair is in a traditional bowl cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Gifted from a young age, Justin studied abroad. Because his mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.

Ideals: Gifted. Flaws: Insomniac. Bonds: Guardian, Enemies, Immigrant. Occupation: Dyer

Voice: Scratchy, weak

Attributes [hide]

Justin Staurheim, Male Human Adept 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)8 (-1) 12 (+1)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 100 gp. 1 Masterwork Musical instrument.


Social Check DCs


Drogo Asheton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His hair, while still mostly silver, has prominent grey streaks. His eyes are likewise hazel.

Personality: Stoic and calm, he prefers to meditate than take action. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Gifted from a young age, Drogo studied abroad. A gifted student he started as a Marshal, but he got bored and became a Armorer. He struck the Armorer job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Disciplined, Philantrophist, Gifted. Bonds: Attractive, Job. Occupation: Armorer

Voice: Uses sign language

Attributes [hide]

Drogo Asheton, Male Human Bard 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 17 (+3)7 (-2) 12 (+1)11 (+0)
Skills Nature +0, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 20 pp.


Social Check DCs


Thomas Webley, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears baggy green pantaloons and a brown scarf. His skin is also unnaturally pale. He has a long blonde beard with little hanging trinkets. His fierce hazel eyes like to dwell on things.

Personality: His tongue was cut out and he uses sign language. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Thomas was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. Thomas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: A need for knowledge about a nearby landmark; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly, Disease. Bonds: Slave, Poor, Adventurer. Occupation: Carpenter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Thomas Webley, Male Human Adept 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 18 (+4)13 (+1) 12 (+1)12 (+1)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gerald Blythe, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, and he perpetually has his sword ready. His hair is chestnut and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a small toy that he constantly fidgets with.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Joker. Flaws: Addict. Bonds: Attractive, Military, Rich. Occupation: Engraver

Voice: Ums and uhs a lot

Attributes [hide]

Gerald Blythe, Male Human Sorcerer 9
Medium (5'5") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 36 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)13 (+1) 16 (+3)14 (+2)
Skills Acrobatics +3, Insight +6
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126666

Possessions: 230 pp. Alexandrite (1000 gp). Star ruby (700 gp). Bloodstone (70 gp). Golden pearl (70 gp). Clear bright green emerald (4000 gp). Rock crystal (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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