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Advanced [show]


Raymond Tindall, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He likes to wear grey tank tops with brown pants. His blonde hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is lazy, self-centered, vain, and jealous.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. After a long history of fighting, Raymond and his spouse have recently divorced.

Motivation: Wants his loneliness to end; and he's attracted to the pc

Flaws: Disease, Selfish, Antagonistic. Bonds: Adventurer, Has a crush. Occupation: Server

Voice: Low range voice

Attributes [hide]

Raymond Tindall, Male Human Ranger 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 12 (+1)14 (+2) 11 (+0)13 (+1)
Skills Medicine +2, Nature +4
Senses Passive Perception 10
Languages Common, Celestial, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 500 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Randal Charlton, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears a brown vest and prefers tan and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a deerstalker hat to hide his balding. His brown eyes are passionate and lively.

Personality: He loves telling others what to do and how they should feel about things. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He got into the Apothecary business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Apothecary. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His relatives are trying to arrange a marriage; and to unite with his sister

Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Job, Family. Occupation: Apothecary

Voice: Gruff and masculine

Attributes [hide]

Randal Charlton, Male Human Druid 8
Medium (5'3") Human, Lawful Good (CR 8)
Armor Class 8
Hit Points 52 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 15 (+2)17 (+3) 15 (+2)14 (+2)
Skills Intimidation +5, Stealth +1
Senses Passive Perception 12
Languages Common, Goblin, Auran, Draconic
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: Rich purple corundum (1200 gp). Alexandrite (1200 gp). Onyx (50 gp). White opal (1200 gp).


Social Check DCs


Wymar Marley, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a brown collared shirt and violet pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He wears a Stetson hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the recently deceased. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised in a white middle class family as the only child. His father was a mechanic, and taught him how to fix just about anything. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Gifted, Joker, Persistence. Flaws: Mundane. Occupation: Unemployed

Voice: Slow speaker

Attributes [hide]

Wymar Marley, Male Human Barbarian 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 43 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)12 (+1) 18 (+4)10 (+0)
Skills Performance +2, Survival +6
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 22000 sp. Alexandrite (1000 gp). Bloodstone (40 gp).


Social Check DCs


Hugh Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and carries glaives. His hair is red and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Gifted from a young age, Hugh studied abroad. Brilliant and gifted he never wanted to apply himself. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Entrepeneur, Fighting, Joker, Gifted. Bonds: Rich. Occupation: Courier

Voice: Old thin voice

Attributes [hide]

Hugh Tewksbury, Male Human Druid 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 15 (+2)14 (+2) 10 (+0)14 (+2)
Skills Acrobatics +0, Survival +2
Senses Passive Perception 10
Languages Common, Undercommon, Giant
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp.


Social Check DCs


Percival Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears a violet shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. He has moderate length black hair. His blue eyes dart from person to person to random spaces in the air.

Personality: Percival wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... Flattery will make him almost putty in your hands.

History: Percival was born the youngest of three triplets. In his 11th year, his parents were killed by a goblins raid, leaving Percival alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Percival was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Marry his sister to traveling adventurers; and to be a assassin again

Ideals: Disciplined. Flaws: Selfish. Bonds: Family, Enemies, Job. Occupation: Baker

Voice: Pronounces difficult words wrong

Attributes [hide]

Percival Myerscough, Male Human Monk 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 7 (-2)14 (+2) 9 (-1)11 (+0)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 9
Languages Common, Orc, Auran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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