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Advanced [show]


Arnold Clifford, Male Human [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, he is an attractive figure. He wears bulky pastel painted plate armor. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with his god.

History: Arnold was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Sage they were divorced and he won custody of their daughter. He worked as a Fortune-teller, and he later adopted a second daughter.

Motivation: Marry his sister to traveling adventurers.

Flaws: Antagonistic. Bonds: Attractive, Religious, Poor, Family. Occupation: Fortune-teller

Voice: Smooth and feminine

Attributes [hide]

Arnold Clifford, Male Human Cleric 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)10 (+0) 13 (+1)16 (+3)
Skills Deception +6, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 300 gp. Amber (60 gp). Brown-green garnet (60 gp). Tiger eye turquoise (8 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Law, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears rags and sports a simple walking cane. He has styled his silver hair well, parting it to the right. He has gleaming, smiling brown eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He got into the Fortune-teller business at a young age. He worked as a nervous Fortune-teller and found it very stressful. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He feels kind of lost in life; and further expansion of business

Ideals: Disciplined, Philantrophist. Flaws: Depressed. Bonds: Poor, Job, Enemies. Occupation: Fortune-teller

Voice: Sounds elderly

Attributes [hide]

Rolf Law, Male Human Aristocrat 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)10 (+0) 16 (+3)13 (+1)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Fire opal (900 gp). 1 Average lock. 1 Crowbar.


Social Check DCs


Trey Kensley, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries with him a set of hand crossbows, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His moppish blonde hair is in a traditional bowl cut. His fierce amber eyes like to dwell on things.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing his studies, news broke out that his hometown was attacked by illithids. Trey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He wants nothing more than to rejoin the army; and revenge

Ideals: Fighting. Flaws: Fearful. Bonds: Poor, Enemies, Military, Mentor. Occupation: Sculptor

Voice: Russian accent

Attributes [hide]

Trey Kensley, Male Human Wizard 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)14 (+2) 11 (+0)5 (-3)
Skills Athletics +4, Intimidation +0
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 3000 sp. Chrysoprase (20 gp).


Social Check DCs


Theodoric Shipley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears baggy pastel pantaloons and a white scarf. His silver hair is matted, messy, and big. His face is covered beneath a completely black helmet.

Personality: Theodoric is depressed about a lot of things. He tends to be a nihilist. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels kind of lost in life.

Ideals: Athletic, Entrepeneur. Flaws: Ugly, Depressed. Occupation: Hunter

Voice: Voice breaks

Attributes [hide]

Theodoric Shipley, Male Human Commoner 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 1 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 6 (-2)9 (-1) 11 (+0)9 (-1)
Skills Nature +1, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp. Blue quartz (8 gp).


Social Check DCs


Nicholas Woods, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears suspenders and white workpants. His shirt is yellow, and he wears a heavy white leather apron most of the time. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.

Personality: He is overprotective of those who hire his services. Nicholas is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born to a pair of adventurers, Nicholas grew up listening to his father's many stories. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Due to his spouse's obsession with being a Shoemaker they were divorced and he won custody of their daughter. He worked as a Mayor, and he later adopted a second daughter.

Motivation: He is wracked by social anxiety; and to reunite with his absent father

Flaws: Insane, Fearful. Bonds: Guardian, Family, Adventurer. Occupation: Mayor

Voice: Speaks with squeezed throat

Attributes [hide]

Nicholas Woods, Male Human Monk 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)10 (+0) 15 (+2)14 (+2)
Skills Arcana +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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