Adelard Colby, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His silver hair is thinning but still full. He has gleaming, smiling hazel eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a ruthless business man, a trait he acquired from his mother.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cursed with a spirit at a very young age, Adelard has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life
Ideals: Joker, Entrepeneur, Gifted. Flaws: Disease. Bonds: Attractive. Occupation: Soapmaker
Voice: High pitched and raspy
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 33000 sp. 1 Minor magic item.
Manfred Lancaster, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a dagger on it. He wears a small hat to hide his balding. His hazel eyes have a joyful gleam in them most of the time.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by giants. Manfred was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: Money/treasure; and he desires power and/or immortality
Ideals: Joker. Bonds: Attractive, Adventurer, Military, Enemies, Rich. Occupation: Knight
Voice: Spits and sputters
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 14 (+2) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Giant, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
Possessions: 400 sp.
Alex Stanford, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair is kept up in a ponytail inside a top hat. His eyes are brown and he is always smoking a pipe.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with a lost civilization.
History: Born in a small village he learned the ways of the warrior from his father. When money was particularly tight he was walking through alleys when he overheard a Soapmaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his old friends.
Ideals: Fighting, Logical. Flaws: Secretive. Bonds: Poor, Adventurer. Occupation: Soapmaker
Voice: Gruff and masculine
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 43 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 9 (-1) | 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Infernal
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 gp.
Wymar Hastings, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt. His auburn hair is slicked back into a classic pompadour. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a logical person and will generally grow upset if things defy logic and science.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Wymar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now owns his own business.
Motivation: Balancing his hectic life and new Detective responsibilities is difficult; and sabotage a competitor
Ideals: Logical, Gifted. Bonds: Nature, Job. Occupation: Detective
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 25 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 11 (+0) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
Possessions: 1000 gp. Deep green spinel (120 gp).
Arnold Wentworth, Male Human [Permalink]
Personal [hide]
Description: 6'0" and lanky with angular features, he is an attractive figure. He dresses in collared shirts and wears a proper scarf over his head. His brown hair and beard is wavy and long. He has a dull look in his blue eyes.
Personality: He likes to make people angry or surprised. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Sold as a small child to a brothel owner, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He went to a religious school and was inspired by the priests there in charitable deeds. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is compelled to act according to his religious beliefs; and he desires power and/or immortality
Flaws: Antagonistic. Bonds: Attractive, Mentor, Religious, Adventurer. Occupation: Junk Dealer
Voice: Posh accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 12 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 8 (-1) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 500 gp. 1 Minor magic item.
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