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NPC Generator

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Advanced [show]


Dean Moreno, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is golden and curly. He tend to wears goggles to shield his eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He cannot resist a sob story and will often dote over anyone who has one.

History: The child of a Body Guard, who enjoyed hunting, Dean was taken on many hunting expeditions. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Merchant soon after.

Motivation: Balancing his hectic life and new Merchant responsibilities is difficult.

Ideals: Philantrophist. Flaws: Depressed. Bonds: Attractive, Nature, Job. Occupation: Merchant

Voice: Spanish accent

Attributes [hide]

Dean Moreno, Male Human Ranger 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)13 (+1) 18 (+4)11 (+0)
Skills Athletics +5, Survival +7
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 6000 sp.


Social Check DCs


Solomon Byron, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is typically in his Hunter uniform and is in decent physical shape. His hair is always cut to a buzz. He is baby faced.

Personality: Solomon is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has achieved small success as a Hunter.

Motivation: He is content; and to end his boredom

Ideals: Extrovert. Flaws: Mundane, Fearful. Bonds: Job, Religious. Occupation: Hunter

Voice: Slow speaker

Attributes [hide]

Solomon Byron, Male Human Monk 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)12 (+1) 15 (+2)13 (+1)
Skills Animal Handling +5, Athletics +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +3

Possessions: 80 pp. Tourmaline (50 gp). Alexandrite (900 gp). Sardonyx (40 gp).


Social Check DCs


Simon Ansley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He very much looks the part of a Doctor. His blonde hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born at the edge of vast plains. His father was a soldier and died while he was still young. Simon was left his father's suit of armor and trained in its use and care. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and obtaining odd cultural human artifacts is his passion

Flaws: Shy. Bonds: Job, Adventurer, Nature, Military. Occupation: Doctor

Voice: Scandinavian accent

Attributes [hide]

Simon Ansley, Male Human Barbarian 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 40 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)10 (+0) 11 (+0)11 (+0)
Skills Acrobatics +4, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs


Dustin Axton, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting tan shirt and pants. He has a slight overbite and is overall scrawny. His hair is chestnut and curly. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He believes the world needs to unite to get rid of brigands once and for all.

History: Dustin was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was taken from his home at a very young age. Days after completing his studies, news broke out that his hometown was attacked by brigands. Dustin was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: He is currently in port desperately looking for someone to get him out; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Impeccable. Bonds: Attractive, Enemies, Poor, Slave. Occupation: Scribe

Voice: Irish accent

Attributes [hide]

Dustin Axton, Male Human Wizard 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 14 (+2)14 (+2) 6 (-2)14 (+2)
Skills Deception +4, Religion +4
Senses Passive Perception 8
Languages Common, Undercommon, Goblin
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 1600 sp.


Social Check DCs


Roger Gracey, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is long and golden with streaks of blonde, and is pulled back with small blue clips. His beard is blonde, braided, and well cared for. His green eyes lackadaisically let the world flow into them.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He helped his mother out around the business and became quite the natural. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Persistence, Entrepeneur. Flaws: Disease. Bonds: Rich, Job. Occupation: Navigator

Voice: Switch between two voices

Attributes [hide]

Roger Gracey, Male Human Rogue 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)14 (+2) 10 (+0)8 (-1)
Skills Acrobatics +3, Deception +1
Senses Passive Perception 10
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 900 sp.


Social Check DCs

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