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NPC Generator

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Advanced [show]


Arnold Northcott, Male Human [Permalink]

Personal [hide]

Description: An older man who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, he is not a threatening figure. He keeps his white hair in a pixie cut. His ears are large.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He invites people to come help in his community garden.

History: Arnold was raised in a hard working conservative environment. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He's also a talented Gardener, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and he feels threatened by others

Ideals: Philantrophist. Flaws: Ugly, Depressed, Fearful. Bonds: Job. Occupation: Painter

Voice: Scandinavian accent

Attributes [hide]

Arnold Northcott, Male Human Warrior 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)7 (-2) 12 (+1)15 (+2)
Skills Acrobatics +2, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Conrad Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears baggy red pantaloons and a black scarf. He carries a battered axe and tarnished greatsword as well. His hair is cut close to his head. This amber eyed southerner is not easily forgotten.

Personality: He is fixated on the number 18. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He believes the world needs to unite to get rid of dire rats once and for all.

History: Born in a small village he learned the ways of the warrior from his father. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He's since become an addict/alcoholic.

Motivation: Revenge.

Ideals: Fighting. Flaws: Insane, Addict. Bonds: Enemies, Immigrant. Occupation: Doctor

Voice: Spits words with contempt

Attributes [hide]

Conrad Mitchell, Male Human Bard 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 31 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)4 (-3) 17 (+3)15 (+2) 15 (+2)15 (+2)
Skills Deception +4, Insight +4
Senses Passive Perception 12
Languages Common, Giant, Abyssal
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 14000 cp.


Social Check DCs


Gerald Cason, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is constantly adorned with expensive silk clothing, often dyed in bright brown and violet, and wears rings and necklaces with large, colorful gems. His tied-back hair is golden. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Calm and collected, he is a well trained Shoemaker. He also hits on women, regardless of circumstances.

History: When he was but 4 years old his parents immigrated from the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Further expansion of business.

Bonds: Rich, Job, Has a crush, Immigrant. Occupation: Shoemaker

Voice: Slow speaker

Attributes [hide]

Gerald Cason, Male Human Monk 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)10 (+0) 16 (+3)14 (+2)
Skills Deception +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Stafford, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears black trousers with tan and brown striped suspenders. He wears various colorful collared shirts. He keeps his brown hair in a pixie cut. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Cook hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend.

Ideals: Impeccable. Flaws: Addict. Bonds: Adventurer, Military, Poor. Occupation: Cook

Voice: Speaks with back of mouth

Attributes [hide]

Rolf Stafford, Male Human Warrior 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)14 (+2) 12 (+1)17 (+3)
Skills Investigation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Ignan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Diggory Digby, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His blonde hair is slicked back into a classic pompadour. His eyes are amber and beady.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Diggory lived on a farm with his mother, near the main road leading to a nearby town. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Adventurer, Family, Immigrant. Occupation: Ruler

Voice: Slow speaker

Attributes [hide]

Diggory Digby, Male Human Adept 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)13 (+1) 14 (+2)11 (+0)
Skills Medicine +5, Religion +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 100 gp.


Social Check DCs

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