Guy Garrick, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His skin is fair and his fingers are delicate and long. He has no hair. He wears crescent spectacles with a black brim.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is obsessed with finding treasure.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Retire the richest man in the west; and meet up once more with his childhood friend
Ideals: Joker, Entrepeneur. Flaws: Ugly, Secretive. Bonds: Adventurer, Poor. Occupation: Architect
Voice: Dutch accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 16 (+3) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 42000 sp. 1 Superior lock. 1 Silk rope. 1 Masterwork Musical instrument.
William Clinton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He has a blonde handlebar mustache and slicked back blonde hair. His skin is flawless and his amber eyes scan people very quickly.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Around other people he will do his best to conceal his emotions and appear jolly.
History: William was born in the north. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to work out more often; and he feels kind of lost in life
Ideals: Athletic, Disciplined, Persistence. Flaws: Shy. Bonds: Attractive. Occupation: Ruler
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 16 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 800 gp. Peridot (80 gp). Zircon (80 gp).
Diggory Shelley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears long strands of opal and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His long blonde hair is drawn into a two foot long braid. He has gleaming, smiling violet eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Diggory was born with his mother's beautiful face. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Obtaining odd cultural Human artifacts is his passion; and to unite with his sister
Ideals: Optimist. Bonds: Rich, Family, Attractive, Adventurer. Occupation: Tailor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 200 gp. Deep blue spinel (1000 gp).
Alex Nash, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. His silver hair, when down, is lengthy. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born a particularly ugly child, much to the horror of his parents. A freak accident while working with his Fisher father left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Human compassion.
Ideals: Joker. Flaws: Ugly, Hedonist, Disease. Bonds: Poor. Occupation: Bellfounder
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 11 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 11 (+0) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. 1 Minor magic item.
Heward Allerton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear blue pants and tee shirts. His white hair is knotted and matted. His eyes are blue and catlike.
Personality: He snorts whenever he laughs or is feeling confident. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He is a Chromatic Dragon in disguise. A gifted student he started as a Adventurer, but he got bored and became a Brewer. He has dedicated himself to building a better trade route.
Motivation: Further expansion of business.
Ideals: Logical. Bonds: Adventurer, Job. Occupation: Brewer
Voice: High pitched and raspy
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 3100 sp. Banded agate (4 gp). Bloodstone (30 gp).
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