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NPC Generator

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Advanced [show]


Ralf Compton, Male Human [Permalink]

Personal [hide]

Description: 5'6" and lanky with angular features, he is an attractive figure. He wears rags and sports a simple walking cane. He wears his brown hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. The war was a terrible time for him, and Ralf does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born the only child of a wealthy merchant. A gifted student he started as a Animal Trainer, but he got bored and became a Layabout. He has worked as a Layabout like his mother before him.

Motivation: Expand his business; and he loathes his own lifestyle

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Poor, Attractive, Job, Military. Occupation: Layabout

Voice: Hissing voice

Attributes [hide]

Ralf Compton, Male Human Adept 7
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 30 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)8 (-1) 16 (+3)14 (+2)
Skills Medicine +6, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 30 pp. Azurite (8 gp). Citrine (80 gp). Jet (60 gp). Zircon (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Harper, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a fancy white suit. He wears his chestnut hair up. He has blue eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He has all his life been fascinated with singing.

History: Simon was born with his mother's beautiful face. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He struck the Cook job and began his own company from there.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a cook and was forced into it by his family

Ideals: Artistic, Gifted. Flaws: Shy. Bonds: Attractive, Job, Family. Occupation: Cook

Voice: Uses lots of figures of speech

Attributes [hide]

Simon Harper, Male Human Monk 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)14 (+2) 16 (+3)14 (+2)
Skills Deception +4, Investigation +4
Senses Passive Perception 13
Languages Common, Infernal, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Randal Ryley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a tan coat over a brown low-cut shirt, and a feathered hat upon his head. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes dart from person to person to random spaces in the air.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Randal hails from a village terrorized by gnolls. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Randal was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Doesn't want to be a Tailor and was forced into it by his family; and an old rival family wants him found

Ideals: Artistic. Flaws: Sensitive. Bonds: Family, Enemies. Occupation: Tailor

Voice: growls and snarls, animalistic

Attributes [hide]

Randal Ryley, Male Human Warrior 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 43 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)11 (+0) 13 (+1)10 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Odo Benson, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Odo was born the youngest of three triplets. Odo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his absent father; and regain custody of his daughter

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Family, Nature. Occupation: Bellfounder

Voice: Low and grunting

Attributes [hide]

Odo Benson, Male Human Wizard 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 26 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)16 (+3) 16 (+3)9 (-1)
Skills Animal Handling +6, Religion +6
Senses Passive Perception 13
Languages Common, Orc, Giant, Celestial
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: 500 gp. Jade (50 gp). Red-brown spinel (50 gp). 1 Breastplate. 1 Half-Plate. 1 Full Plate. 1 Masterwork Heavy wooden shield.


Social Check DCs


Kody Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is singed and shortened. He wears large thick round spectacles.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Kody is combative with any and all who dare try his patience in the slightest.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Blacksmith

Voice: Old thin voice

Attributes [hide]

Kody Winterbourne, Male Human Wizard 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 9 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 8 (-1)12 (+1) 13 (+1)17 (+3)
Skills Athletics +3, Deception +6
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 200 gp.


Social Check DCs

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