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Advanced [show]


Manfred Branson, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tan cloak and cross-gartered blue stockings. His white hair is smooth and relatively long. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: Stoic and calm, he prefers to meditate than take action. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in a small village he learned the ways of the warrior from his father. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Manfred fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A deep hatred of brigands; and he wants revenge against brigands

Ideals: Disciplined, Fighting. Flaws: Ugly, Insane. Bonds: Enemies. Occupation: Dilettante

Voice: Spanish accent

Attributes [hide]

Manfred Branson, Male Human Warlock 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)14 (+2) 15 (+2)17 (+3)
Skills Athletics +1, Insight +4
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 40 pp.


Social Check DCs


Kyle Altham, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many violet ritualistic tattoos. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is short and white. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He is the product a well kept family trust fund and as such has never really known need. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted from career to career and currently works as a Junk Dealer.

Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult; and he feels threatened by others

Ideals: Entrepeneur. Flaws: Fearful. Bonds: Rich, Attractive, Guardian, Job. Occupation: Junk Dealer

Voice: Farmer accent

Attributes [hide]

Kyle Altham, Male Human Warrior 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 13 (+1)9 (-1) 10 (+0)11 (+0)
Skills Intimidation +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp.


Social Check DCs


Everard Hallewell, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a rose on it. His red hair is knotted and matted. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He would rather hide behind his crafts than deal with other people.

History: Born in the west to a Map Maker, Everard learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He then took over the family business and is one of the better Map Maker for hire.

Motivation: He is unsatisfied with his job.

Ideals: Passionate, Artistic. Flaws: Shy. Bonds: Attractive, Job. Occupation: Map Maker

Voice: Spits and sputters

Attributes [hide]

Everard Hallewell, Male Human Druid 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)13 (+1) 11 (+0)7 (-2)
Skills Deception +0, Investigation +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 32000 sp. 1 Average lock. 1 Silver holy symbol.


Social Check DCs


Anthony Sutton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing a long, blue, dusty cloak, and is pretty ugly. With a patchy auburn beard and wild auburn hair. He has several tiny amber earrings on each ear.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He served in the navy to pay for his family's outstanding loans. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To be a Mercenary again; and further expansion of business

Flaws: Ugly, Secretive, Racist. Bonds: Rich, Job, Military. Occupation: Laborer

Voice: Cold and demanding tone

Attributes [hide]

Anthony Sutton, Male Human Bard 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 15 (+2)11 (+0) 8 (-1)10 (+0)
Skills Athletics +3, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Heward Cromwell, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His auburn hair is long and unkept. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He believes the world needs to unite to get rid of gnolls once and for all.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He has had some formal dancing training, and achieved minor success. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and money/treasure

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Mason

Voice: Sleepy voice

Attributes [hide]

Heward Cromwell, Male Human Barbarian 8
Medium (6'3") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 75 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 11 (+0)12 (+1) 17 (+3)13 (+1)
Skills Nature +4, Perception +6
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4

Possessions: 10000 sp. Alexandrite (700 gp).


Social Check DCs

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