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Advanced [show]


Alex Milton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is typically in his Navigator uniform. He has a red handlebar mustache and slicked back red hair. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a pair of adventurers, Alex grew up listening to his mother's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Flaws: Ugly, Antagonistic. Bonds: Job, Guardian, Adventurer. Occupation: Navigator

Voice: Cold and demanding tone

Attributes [hide]

Alex Milton, Male Human Bard 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)12 (+1) 9 (-1)11 (+0)
Skills Investigation +4, Perception +2
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 300 gp. Silver comb with moonstones (200 gp). A miniature golden chest with tiny emeralds lining the top (110 gp). Fire opal pendant on a fine gold chain (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Masterwork manacles. 1 Disguise kit. 1 Masterwork Musical instrument.


Social Check DCs


Alexandre Walcott, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His skin is also unnaturally pale. He has shaved his head bald. His eyes are gray and he is always smoking a pipe.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Alexandre was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better world.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Flaws: Ugly, Disease, Hedonist. Bonds: Poor, Adventurer. Occupation: Brewer

Voice: Scratchy, weak

Attributes [hide]

Alexandre Walcott, Male Human Commoner 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 16 (+3)10 (+0) 11 (+0)14 (+2)
Skills Medicine +2, Sleight of Hand -1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Reynard Branson, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is typically in his Brewer uniform. His white hair and beard is wavy and long. His eyes are green and beady.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Brewer. He then took over the family business and is one of the better Brewer for hire.

Motivation: He wants revenge against illithids; and he has a rivalry with the church that dominates his actions

Ideals: Logical. Flaws: Ugly. Bonds: Job, Enemies, Religious. Occupation: Brewer

Voice: Strong lisp

Attributes [hide]

Reynard Branson, Male Human Bard 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)14 (+2) 12 (+1)11 (+0)
Skills Athletics +6, Religion +5
Senses Passive Perception 11
Languages Common, Undercommon, Celestial
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Heward Willoughby, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He dresses well, typically a more casual-formal manner. Beneath his clothing is a huge mess of scar tissue. He sports a long blonde beard, and similarly colored long hair. His eyes are amber and catlike.

Personality: He hates Humans with a passion. As such he is filled with self loathing. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was raised in a white middle class family as the only child. His parents enrolled him in a Aristocrat school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying brother.

Motivation: A strong sense of loyalty to Human people; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Flaws: Racist, Mundane. Bonds: Attractive, Slave. Occupation: Layabout

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Heward Willoughby, Male Human Aristocrat 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 15 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)17 (+3) 15 (+2)14 (+2)
Skills Medicine +5, Nature +6
Senses Passive Perception 12
Languages Common, Goblin, Undercommon, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 80000 cp. Banded agate (6 gp). Bloodstone (50 gp). Malachite (6 gp).


Social Check DCs


Charles Allerton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a red vest and prefers green and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his red hair up in a very large beehive style do. His eyes are brown and he is always smoking a pipe.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He served in the navy to pay for his family's outstanding loans. Charles was born on a far northern island where he grew up under the tutelage of his father, an expert Ruler. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends.

Flaws: Ugly, Shy. Bonds: Adventurer, Military, Immigrant. Occupation: Ruler

Voice: Nasally tone

Attributes [hide]

Charles Allerton, Male Human Ranger 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)14 (+2) 15 (+2)11 (+0)
Skills Acrobatics +1, Arcana +4
Senses Passive Perception 12
Languages Common, Aquan, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 10 pp. 1 Minor magic item.


Social Check DCs

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