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NPC Generator

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Advanced [show]


Shane Coombs, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and wears a fine chain shirt which he covers with black colored cloaks and clothing. His left hand appears badly burned and disfigured. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: He wants revenge against orcs.

Flaws: Insane. Bonds: Enemies, Adventurer, Mentor. Occupation: Barber

Voice: Russian accent

Attributes [hide]

Shane Coombs, Male Human Barbarian 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 43 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)11 (+0) 14 (+2)16 (+3)
Skills Deception +5, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 11000 sp. Tiger eye turquoise (13 gp). White pearl (120 gp).


Social Check DCs


Rolf Stapleton, Male Human [Permalink]

Personal [hide]

Description: This man wears silk and lounges about seductively, and sports empty pouches on his belt. His brown hair is cut short. His eyes are a pleasant brown.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not trust anyone and sleeps with one eye open.

History: Rolf was born in the north. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and wants to have a good time and be beloved

Ideals: Disciplined, Persistence, Athletic. Flaws: Insomniac. Bonds: Attractive. Occupation: Painter

Voice: Boston accent

Attributes [hide]

Rolf Stapleton, Male Human Paladin 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)13 (+1) 11 (+0)15 (+2)
Skills Insight +3, Religion +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 100 gp.


Social Check DCs


Bertram Wade, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a black vest and prefers white and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his brown hair in a flapper bob. His blue eyes dart from person to person.

Personality: Always inclined to offer people food he seems plenty friendly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born blind and as such lacked many opportunities for work. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear.

Ideals: Philantrophist. Flaws: Ugly, Fearful, Disease. Bonds: Immigrant. Occupation: Adventurer

Voice: Speaks with lips pursed

Attributes [hide]

Bertram Wade, Male Human Rogue 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 23 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)15 (+2) 12 (+1)12 (+1)
Skills Medicine +4, Religion +5
Senses Passive Perception 11
Languages Common, Druidic, Gnome
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 400 gp. Sapphire pendant on gold chain (1800 gp). Embroidered silk and velvet mantle with numerous moonstones (1800 gp). Fire opal pendant on a fine gold chain (1900 gp). Gold music box (1000 gp). 1 Minor magic item.


Social Check DCs


Clerebold Bristol, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he likes to wear ponchos typically of a light white in addition to tight pants. His golden hair is drawn into a tight pony tail with a cross scrunchie. His blue eyes peer out from beneath his feathered white hat.

Personality: Eccentric and domineering, Clerebold will drive conversation. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now mingles about in high society.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Extrovert, Philantrophist. Bonds: Religious, Rich, Job. Occupation: Detective

Voice: Speaks through clenched teeth

Attributes [hide]

Clerebold Bristol, Male Human Aristocrat 9
Medium (6'3") Human, Lawful Good (CR 9)
Armor Class 8
Hit Points 23 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 7 (-2)15 (+2) 16 (+3)15 (+2)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 13
Languages Common, Goblin, Infernal
Attacks Melee +6 / 3d4+3, Ranged +1 / 3d4-2, Grapple +3

Possessions: 13000 sp.


Social Check DCs


Anselm Cooper, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a simple blue robe with brown stripes complete with hood. His brown hair is cut short with large spiked bangs in the front. His ears are large.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He plays an instrument quite well.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Anselm took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He has never given up on his writing dream.

Motivation: He desires power and/or immortality; and expand his business

Ideals: Artistic. Flaws: Ugly. Bonds: Nature. Occupation: Bricklayer

Voice: Hard of hearing, loud

Attributes [hide]

Anselm Cooper, Male Human Barbarian 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 32 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)9 (-1) 10 (+0)9 (-1)
Skills Medicine +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp. Old masterpiece painting (700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). Carved bone or ivory statuette (70 gp).


Social Check DCs

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