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NPC Generator

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Advanced [show]


Solomon Snowdon, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a pastel shirt with thin yellow vertical stripes and brown pants. His hair is blonde, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.

Personality: Aggressive, abrasive, and angry, Solomon embodies much of what other species detest in the Humans. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Gifted from a young age, Solomon studied abroad. His parents enrolled him in a Monk school at a young age so that he could practice his necromantic talents. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's repulsed by the PC; and wants a kiss

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Has a crush. Occupation: Assassin

Voice: Rhymes sentences (sorry)

Attributes [hide]

Solomon Snowdon, Male Human Monk 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)11 (+0) 15 (+2)7 (-2)
Skills Deception +0, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Amethyst (150 gp). Amber (150 gp). Brown-green garnet (150 gp).


Social Check DCs


Gerard Wentworth, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tattered old clothes. He wears his blonde hair up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Slave Trader father left him crippled. He used his abilities to travel the world and help people.

Motivation: To get a good night's sleep; and to protect his home

Ideals: Philantrophist. Flaws: Ugly, Disease, Insomniac. Bonds: Guardian. Occupation: Servant

Voice: Forgets to breathe while speaking

Attributes [hide]

Gerard Wentworth, Male Human Expert 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)8 (-1) 17 (+3)12 (+1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Hematite (10 gp).


Social Check DCs


Robert Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He is dressed in earthy colors with a pastel and black handkerchief worn on his left side, marred by teas. His red hair is long and unkept. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: Robert speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He plays an instrument quite well.

History: Robert was raised in a hard working conservative environment. A gifted student he started as a Doctor, but he got bored and became a Shoemaker. He has since lost track of the people in his past.

Motivation: To pay off his debts; and regain custody of his son

Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Job, Family, Debt. Occupation: Shoemaker

Voice: Speaks in third person

Attributes [hide]

Robert Winterbourne, Male Human Rogue 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)15 (+2) 13 (+1)13 (+1)
Skills Deception +3, Perception +3
Senses Passive Perception 13
Languages Common, Infernal, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 6000 cp. 1 Minor magic item.


Social Check DCs


Everard Fulton, Male Human [Permalink]

Personal [hide]

Description: He wears baggy white pantaloons and a blue scarf. He has a moderate pudge and is not very fit. His chestnut hair is lengthy and is close to two feet long. His gray eyes are passionate and lively.

Personality: Aggressive, abrasive, and angry, Everard embodies much of what other species detest in the Humans. He is obsessed with a lost civilization.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Everard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He hasn't been sleeping well lately.

Motivation: Many brigands want him driven away; and he wants to meet his childhood hero

Flaws: Antagonistic, Insomniac. Bonds: Adventurer, Slave, Enemies. Occupation: Scribe

Voice: Hard of hearing, loud

Attributes [hide]

Everard Fulton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)15 (+2) 18 (+4)14 (+2)
Skills Persuasion +4
Senses Passive Perception 14
Languages Common, Goblin, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 20 pp. Black velvet mask with numerous citrines (140 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp).


Social Check DCs


Anselm Axton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in a clean green cloak covering his clean studded leather. His silver hair is braided into rings. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Sold as a small child to a necromancer, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the north, certain he would find work there.

Motivation: He is currently in port desperately looking for someone to get him out.

Flaws: Ugly, Shy. Bonds: Immigrant, Slave, Mentor. Occupation: Locksmith

Voice: Sore throat, cough

Attributes [hide]

Anselm Axton, Male Human Cleric 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 11 (+0)12 (+1) 12 (+1)14 (+2)
Skills Athletics +6, Performance +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 500 gp. Fiery yellow corundum (1300 gp). Aquamarine (200 gp). Onyx (40 gp). Obsidian (12 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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