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NPC Generator

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Advanced [show]


Lance Axton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze. His white hair is cut jaggedly and amateurishly. His eyes are gray and beady.

Personality: He is almost excessively polite to everyone, even when angry. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the west to a Barkeep, Lance learned a great deal about his father's area of expertise. A gifted student he started as a Tanner, but he got bored and became a Barkeep. He now owns his own business.

Motivation: Sabotage a competitor; and he is greedy

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Rich, Job. Occupation: Barkeep

Voice: French accent

Attributes [hide]

Lance Axton, Male Human Commoner 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 28 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 14 (+2)9 (-1) 15 (+2)10 (+0)
Skills Acrobatics +1, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +3

Possessions: 500 gp.


Social Check DCs


Charles Hartford, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses well, typically a more casual-formal manner, he is not a threatening figure. His hair is white and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is harsh and unforgiving.

History: The child of southern immigrants he idolized his father. Because his father participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by drow. Charles was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: He wants revenge against drow; and revenge

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Enemies. Occupation: Adventurer

Voice: Spits words with contempt

Attributes [hide]

Charles Hartford, Male Human Wizard 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 26 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)12 (+1) 17 (+3)10 (+0)
Skills Arcana +4, Deception +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nicholas Vance, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. His hair is red, silky, and of moderate length. His hazel eyes dart from person to person.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Nicholas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Nicholas and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Sculptor

Voice: Can't modulate volume

Attributes [hide]

Nicholas Vance, Male Human Adept 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 12 (+1)8 (-1) 13 (+1)16 (+3)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 500 gp.


Social Check DCs


Kody Huxley, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries a battered morningstar and tarnished rapier as well. His golden hair, when down, is lengthy. His blue eyes peer out from beneath his broad violet hat.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born on a small isolated farm. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Mentor, Nature. Occupation: Actor

Voice: Raspy

Attributes [hide]

Kody Huxley, Male Human Paladin 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)13 (+1) 13 (+1)12 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a skull on it. He has chestnut hair. His fierce hazel eyes like to dwell on things.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Gifted from a young age, Drogo studied abroad. His mother was very strict, and drilled into him lessons on being the perfect gentleman. By chance he met his sister recently and the two have been together since.

Motivation: Regain custody of his son.

Ideals: Disciplined, Impeccable, Gifted. Bonds: Family. Occupation: Mayor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Drogo Pinkerton, Male Human Ranger 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)15 (+2) 16 (+3)9 (-1)
Skills Investigation +4, Religion +4
Senses Passive Perception 13
Languages Common, Orc, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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