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Advanced [show]


William Sutherland, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears baggy white pantaloons and a brown scarf. He has a small bristly mustache and wavy golden hair. His gray eyes dart from person to person.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: William lived on a farm with his mother, near the main road leading to a nearby town. William abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has since lost track of the people in his past.

Motivation: He feels kind of lost in life; and a need for knowledge about a nearby landmark

Ideals: Justice, Fighting. Flaws: Depressed. Bonds: Family, Adventurer. Occupation: Doctor

Voice: Sensual and smooth

Attributes [hide]

William Sutherland, Male Human Aristocrat 7
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)10 (+0) 16 (+3)14 (+2)
Skills History +3, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 9000 sp. Black star sapphire (800 gp). Citrine (30 gp). Aquamarine (900 gp).


Social Check DCs


Alex Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He wears yellow trousers with grey and black striped suspenders. He wears various colorful collared shirts. He is physically well-built. He has done his best to style his red hair to look like a famous performer. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: While he acts the brute, he is far gentler than he would appear. He is harsh and unforgiving.

History: Alex hails from a village terrorized by brigands. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Days after completing his studies, news broke out that his hometown was attacked by brigands. Alex was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Antagonistic, PTSD. Bonds: Enemies. Occupation: Navigator

Voice: Low and grunting

Attributes [hide]

Alex Pinkerton, Male Human Adept 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)15 (+2) 16 (+3)10 (+0)
Skills Athletics +3, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 40 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerald Thorpe, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a grey collared shirt and tan pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt and is in decent physical shape. His hair is always cut to a buzz. His ears are large.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his father's forge. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult; and he has money and likes to spend it

Flaws: Ugly, Depressed. Bonds: Job, Rich, Immigrant. Occupation: Carpenter

Voice: Cold and demanding tone

Attributes [hide]

Gerald Thorpe, Male Human Rogue 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)8 (-1) 12 (+1)17 (+3)
Skills History +2, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 800 gp. Jasper (70 gp). Iolite (70 gp). Malachite (16 gp). Peridot (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Rutherford, Male Human [Permalink]

Personal [hide]

Description: He wears blue leather gloves, a blue jacket, and tight pants. He carries with him a set of sickles on his belt, each one with a opal on the hilt. His chestnut hair is smooth and relatively long. He is baby faced.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. A true patriot, Adelard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Adelard was born the youngest of three triplets. His necromantic abilities were realized during a raid on his village. Due to his spouse's obsession with being a Cook they were divorced and he won custody of their daughter. He worked as a Fortune-teller, and he later adopted a second daughter.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Bonds: Attractive, Military, Family. Occupation: Fortune-teller

Voice: Smooth and feminine

Attributes [hide]

Adelard Rutherford, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)11 (+0) 13 (+1)8 (-1)
Skills Deception +1, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Crowbar.


Social Check DCs


Patrick Copeland, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a worn and beaten armor. His blonde hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He likes to make people angry or surprised. He also has developed a complete distrust of the Guard profession.

History: He was born to loving parents in a slum to the west. He was an athlete and attended two major summer competitions. He never won. He then took over the family business and is one of the better Dilettante for hire.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Dilettante

Voice: Middle-eastern accent

Attributes [hide]

Patrick Copeland, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)8 (-1) 8 (-1)11 (+0)
Skills Performance +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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