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Advanced [show]


Roger Adley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is renowned for his bright grey suits and hats, and a wedding ring on his left hand. His hair is cut close to his head. He wears large thick round spectacles.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Roger was born with his mother's beautiful face. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Wants to work out more often; and to unite with his brother

Ideals: Entrepeneur, Athletic. Bonds: In love, Family, Enemies, Attractive. Occupation: Architect

Voice: Strong lisp

Attributes [hide]

Roger Adley, Male Human Paladin 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)14 (+2) 17 (+3)14 (+2)
Skills Sleight of Hand +5, Survival +5
Senses Passive Perception 13
Languages Common, Orc, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Old masterpiece painting (1200 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Old masterpiece painting (1200 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Miles Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears rags and sports a simple walking cane. He wears a top hat to cover his moderate length black hair. His amber eyes have a joyful gleam in them most of the time.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Sold as a small child to a necromancer, Miles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. He has achieved small success as a Detective.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and a deep hatred of gnolls

Ideals: Athletic, Optimist. Bonds: Poor, Job, Mentor, Enemies. Occupation: Detective

Voice: Gruff and masculine

Attributes [hide]

Miles Kelsey, Male Human Druid 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)9 (-1) 12 (+1)15 (+2)
Skills History +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 gp. Amethyst (140 gp). Tiger eye turquoise (6 gp).


Social Check DCs


Hubert Clare, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear tan pants and tee shirts. He is physically well-built. He wears his hair in dreadlocks. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: This man loves dancing and to teach people dancing more than just about anything. He always tries to repair and not replace. It was this mentality that drove him into the Marshal business.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has chosen to use the inheritance that was left to him frivolously. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He feels the way he acts is they only way to get by in the world; and he is content

Ideals: Artistic, Persistence, Impeccable. Flaws: Mundane. Bonds: Rich. Occupation: Marshal

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Hubert Clare, Male Human Expert 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 18 (+4)11 (+0) 15 (+2)9 (-1)
Skills Persuasion +1, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1200 sp. Jet (120 gp). Alexandrite (300 gp). Onyx (80 gp).


Social Check DCs


Justin Winterbourne, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears tight fighting clothing, which leaves very little to the imagination. He keeps his long golden hair kept up in a rat tail. His eyes are amber and beady.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great joy in being the best Mason in town.

History: Born in the south his family was never financially stable. He was an apprentice working in his mother's forge. He now owns his own business.

Motivation: Expand his business; and to be a gardener again

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Poor. Occupation: Mason

Voice: Slow speaker

Attributes [hide]

Justin Winterbourne, Male Human Warlock 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)8 (-1) 13 (+1)14 (+2)
Skills Animal Handling +4, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Old masterpiece painting (800 gp).


Social Check DCs


Theodoric Kent, Male Human [Permalink]

Personal [hide]

Description: Standing 5'8", this man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is always cut to a buzz. He has violet eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He invites people to come help in his community garden.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has achieved small success as a Farmer.

Motivation: He is wracked by social anxiety; and further expansion of business

Ideals: Optimist, Philantrophist, Artistic. Flaws: Fearful. Bonds: Rich, Job. Occupation: Farmer

Voice: Sensual and smooth

Attributes [hide]

Theodoric Kent, Male Human Aristocrat 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 11 (+0)9 (-1) 10 (+0)12 (+1)
Skills History +1, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 200 gp. Hematite (5 gp). Hematite (5 gp). Black opal (800 gp). Coral (60 gp). 1 Minor magic item.


Social Check DCs

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