Don Cromwell, Male Human [Permalink]
Personal [hide]
Description: Standing 5'9", this man wears tight fighting clothing, which leaves very little to the imagination. He wears his hair in dreadlocks. His ears are large.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying sister.
Motivation: To prove his worth to the world.
Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic, Impulsive. Occupation: Sculptor
Voice: Jittery and nervous
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 400 sp.
Trym Cornish, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He likes to wear black tank tops with white pants. His hair, while still mostly blonde, has prominent grey streaks. His face is covered beneath a completely black helmet.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His first spouse was a Cartwright, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: His religion dominates his actions.
Ideals: Gifted. Flaws: Mundane. Bonds: Religious, Family. Occupation: Gardener
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 18 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Sylvan, Undercommon, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 pp. 1 Thunderstones.
Adelard Jacobs, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow armored body suit, with a simple black line shooting up and back down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His blonde hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: A skeptical and narcissistic man, Adelard's first love is himself. His second love is also himself. Animals are drawn to him, and he is able to talk to them.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has a rivalry with the Church that dominates his actions; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Gifted. Flaws: Antagonistic. Bonds: Religious. Occupation: Doctor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 12 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 8 (-1) | 16 (+3) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Aquan, Elven, Halfling
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple +2
Possessions: 500 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Silver comb with moonstones (100 gp). 1 Minor magic item.
Justin Blackwood, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears suspenders and tan workpants. His shirt is green, and he wears a heavy tan leather apron most of the time. His blonde hair is lengthy and is close to two feet long. His brown eyes peer out from beneath his Stetson tan hat.
Personality: Overbrimming with self-confidence, Justin isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born in a small mountains village. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now travels the world, in search of power and loot.
Motivation: He is wracked by social anxiety; and meet up once more with his childhood friend
Ideals: Impeccable. Flaws: Fearful. Bonds: Adventurer, Nature, Family. Occupation: Body Guard
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 39 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 17 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Celestial, Aquan
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 400 gp. Jeweled anklet (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Brass mug with jade inlays (400 gp). Solid gold idol (200 gp). 1 Minor magic item. 1 Minor magic item.
Solomon Kimberly, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a green vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his green boots flare out at the collars. His black hair is heavily combed to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: Aggressive, abrasive, and angry, Solomon embodies much of what other species detest in the Humans. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now travels the world, in search of power and loot.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Military. Occupation: Brewer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!