Arnold Brownrigg, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a grey coat over a black low-cut shirt, and a Stetson hat upon his head. His silver hair is kept up in a ponytail inside a Stetson hat. He wears round tiny glasses practically rammed into his face.
Personality: Arnold speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born the only child of a wealthy merchant. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Revenge; and retire the richest man in the north
Ideals: Impeccable, Entrepeneur. Flaws: Impulsive. Bonds: Adventurer, Enemies. Occupation: Server
Voice: Raspy
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Draconic, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 600 sp.
Gerald Clive, Male Human [Permalink]
Personal [hide]
Description: He wears brown trousers with black and grey striped suspenders. He wears various colorful collared shirts. He is portly but not overly obese. His long silver hair is drawn into a two foot long braid. His brown eyes have a joyful gleam in them most of the time.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a pair of adventurers, Gerald grew up listening to his father's many stories. In his 15th year, his parents were killed by a orcs raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: He would like to get married and retire; and to reunite with his old friends
Ideals: Logical. Flaws: Terse. Bonds: Adventurer, Enemies, Has a crush. Occupation: Merchant
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 9 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 6 (-2) | 8 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3
Possessions: 100 gp.
Bernard Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is physically well-built. He keeps his black hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barkeep arts, while his father instructed him in etiquette, music and courtly manner. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He has money and likes to spend it.
Ideals: Opinionated, Logical. Bonds: Rich, Attractive, Guardian. Occupation: Barkeep
Voice: Scottish accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 44 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 2000 sp. Azurite (11 gp). Chalcedony (20 gp). Obsidian (11 gp).
Bernard Atherton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears suspenders and grey workpants. His shirt is blue, and he wears a heavy grey leather apron most of the time. His chestnut hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.
Personality: He dislikes all the random violence that takes place in the south. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born blind and as such lacked many opportunities for work. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Athletic, Pacifist, Joker. Flaws: Disease. Bonds: Rich. Occupation: Stableman
Voice: Can't modulate volume
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 35 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 1100 gp. 1 Minor magic item.
Miles Redfield, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He dresses like a well dressed Slave Trader does. He has a hunchback. His auburn hair is unkempt and raggedy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Slave Trader work with an outfit from a few towns over. Slave Trader work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 11 years.
Motivation: Further expansion of business; and expand his business
Flaws: Ugly, Shy, Impulsive. Bonds: Job, Poor. Occupation: Slave Trader
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 13 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 18000 sp. Citrine (60 gp). Azurite (10 gp). Obsidian (10 gp).
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Their contribution stands as a beacon of hope for all adventurers!