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NPC Generator

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Advanced [show]


John Trollope, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He likes to wear ponchos typically of a light blue in addition to tight pants. His hair is blonde and curly. His eyes are green and he is always smoking a pipe.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a pair of adventurers, John grew up listening to his father's many stories. Like his father and his sister before him, after school he went straight into learning to become a Bounty Hunter. He has achieved small success as a Bounty Hunter.

Motivation: A need for knowledge about a nearby landmark; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic, Optimist. Bonds: Military, Adventurer, Job, Enemies. Occupation: Bounty Hunter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

John Trollope, Male Human Wizard 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)12 (+1) 15 (+2)15 (+2)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Trey Gresham, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses in collared shirts and wears a proper scarf over his head. He wears a colorful flower in his auburn hair. His face is covered beneath a completely black helmet.

Personality: Calm and collected, he is a well trained Dyer. He invites people to come help in his community garden.

History: He was born to loving parents in a slum to the north. A gifted student he started as a Locksmith, but he got bored and became a Dyer. He ran away from his former home and has been making his living as a Dyer for the past few years.

Motivation: Expand his business.

Ideals: Philantrophist. Bonds: Attractive, Job, Poor. Occupation: Dyer

Voice: Excited and jittery

Attributes [hide]

Trey Gresham, Male Human Commoner 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 3 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)11 (+0) 10 (+0)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Chain shirt. 1 Chain shirt.


Social Check DCs


John Graham, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears dark leathers with embroidery. His hair is cut close to his head. His eyes are gray and he is always smoking a pipe.

Personality: Eccentric and domineering, John will drive conversation. He also has developed a complete distrust of the Armorer profession.

History: He was born blind and as such lacked many opportunities for work. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He inherited the family business which he has now maintained for 2 years.

Motivation: Wants his loneliness to end; and balancing his hectic life and new tailor responsibilities is difficult

Ideals: Extrovert, Entrepeneur. Flaws: Disease. Bonds: Job, Has a crush. Occupation: Tailor

Voice: Sighs a lot, exhausted

Attributes [hide]

John Graham, Male Human Warlock 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 29 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)16 (+3) 16 (+3)15 (+2)
Skills History +6, Persuasion +5
Senses Passive Perception 13
Languages Common, Elven, Infernal, Ignan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222200

Possessions: 1100 gp.


Social Check DCs


Justin Berkeley, Male Human [Permalink]

Personal [hide]

Description: This man wears a pastel feathered hat and pastel clothes, and sports empty pouches on his belt. His long golden hair reaches down to his waist. His thin eyebrows rest above his beady violet eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Justin lived on a farm with his mother, near the main road leading to a nearby town. He was taken from his home at a very young age. By chance he met his brother recently and the two have been together since.

Motivation: He'd like to take his coworkers down a peg; and he is currently in port desperately looking for someone to get him out

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Family, Slave, Job. Occupation: Slave Trader

Voice: Boston accent

Attributes [hide]

Justin Berkeley, Male Human Monk 9
Medium (6'5") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 60 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)13 (+1) 11 (+0)12 (+1)
Skills Nature +4, Stealth +5
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 14000 sp. 1 Minor magic item.


Social Check DCs


Geoffrey Churchill, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a rapier, but if one is not available he will default to his bow. His head has been shaved. His eyes are brown.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a necromancer, Geoffrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Geoffrey was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Geoffrey's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Geoffrey and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he has decided he is irredeemable

Flaws: Ugly, Terse, Antagonistic. Bonds: Mentor. Occupation: Cook

Voice: Low range voice

Attributes [hide]

Geoffrey Churchill, Male Human Aristocrat 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 6 (-2)17 (+3) 14 (+2)10 (+0)
Skills Sleight of Hand +2, Survival +5
Senses Passive Perception 12
Languages Common, Infernal, Dwarven, Halfling
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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