Wymar Heiser, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is well dressed, constantly wearing a brown suit, pastel shirt, and white tie. He wears his brown hair up in a very large beehive style do. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Further he is a bit of a stoner and is frequently out of it.
History: Born in a small village he learned the ways of the warrior from his mother. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Further expansion of business; and wants to work out more often
Ideals: Athletic, Fighting, Gifted. Flaws: Addict. Bonds: Job. Occupation: Mercenary
Voice: Nasally tone
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 17 (+3) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Manfred Shipley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears tight fighting clothing, which leaves very little to the imagination. His auburn hair, when down, is lengthy. His eyes, though not visible through his cowl, are green.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He served in the navy to pay for his family's outstanding loans. His first spouse was a Masseuse, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Marry his sister to traveling adventurers; and he desires power and/or immortality
Ideals: Fighting, Philantrophist. Bonds: Adventurer, Military, Family. Occupation: Blacksmith
Voice: Scandinavian accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 32 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 10 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
Possessions: 90000 cp. Silver-plated steel longsword with jet jewel in hilt (300 gp). A roughly beaten golden orb (120 gp).
Gerard Hadley, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He dresses in collared shirts and wears a proper scarf over his head. He has a white handlebar mustache and slicked back white hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. Animals are drawn to him, and he is able to talk to them.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Weaver arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Enemies, Rich. Occupation: Weaver
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 700 gp.
Odo Camden, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male is well dressed, constantly wearing a grey suit, brown shirt, and black tie. He is tall, broad shouldered and powerfully built. His auburn hair is cut short. His eyes, though not visible through his cowl, are blue.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Odo and his spouse have recently divorced.
Motivation: He is currently in port desperately looking for someone to get him out; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Impulsive, Disease, Antagonistic. Bonds: Slave. Occupation: Slave Trader
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. Carnelian (20 gp). Hematite (6 gp). Moss agate (6 gp). Star rose quartz (20 gp).
Balimaar Brandon, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a colorful flower in his brown hair. He has several tiny aquamarine earrings on each ear.
Personality: He is witty, but his monotone delivery comes off as unnerving He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He comes from a rich eastern family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now mingles about in high society.
Motivation: He is greedy; and retire the richest man in the east
Ideals: Entrepeneur, Joker. Bonds: Attractive, Rich. Occupation: Brewer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 33 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 18 (+4) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Auran
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
Possessions: 400 gp. Pink pearl (120 gp). Amethyst (120 gp). Smoky quartz (60 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
