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Advanced [show]


Heward Rowley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a tight fitting tan shirt and pants. His red hair has been sun bleached extensively. He wears an eyepatch.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has all his life been fascinated with poetry.

History: The child of a Fortune-teller, who enjoyed hunting, Heward was taken on many hunting expeditions. Cursed with a spirit at a very young age, Heward has worked very hard to control his curse. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Marry his sister to traveling adventurers; and to reunite with his absent mother

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Nature, Family. Occupation: Miner

Voice: Smooth and feminine

Attributes [hide]

Heward Rowley, Male Human Adept 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)6 (-2) 10 (+0)14 (+2)
Skills Investigation +0, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 2200 sp. Pink pearl (100 gp).


Social Check DCs


Bertram Wellington, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a black costume with the symbols of the sun god on his torso. He has styled his auburn hair well, parting it to the left. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is frequently practicing swordplay.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When Bertram reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been a successful dealer in antiques buying low and selling high.

Motivation: He seems to be bored by most things.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Mundane. Bonds: Military. Occupation: Shipwright

Voice: Speaks with back of mouth

Attributes [hide]

Bertram Wellington, Male Human Cleric 8
Medium (5'7") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 66 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)11 (+0) 12 (+1)14 (+2)
Skills Acrobatics +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 170 pp. Banded agate (10 gp). Moonstone (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cory Ryley, Male Human [Permalink]

Personal [hide]

Description: He wears a grey tunic with green highlights, and long red pants that bunch up around his shoes. He has a moderate pudge and is not very fit. His golden hair is matted, messy, and big. He has violet eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Cory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shipwright. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Adventurer. Occupation: Shipwright

Voice: Rolls R's

Attributes [hide]

Cory Ryley, Male Human Paladin 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 14 (+2)13 (+1) 9 (-1)12 (+1)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


John Yeardley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses like a well dressed Shipwright does. He wears a colorful flower in his auburn hair. His skin is flawless and his violet eyes scan people very quickly.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. John liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Spice Merchant again; and sabotage a competitor

Ideals: Entrepeneur. Bonds: Job, Attractive, Rich, Nature. Occupation: Shipwright

Voice: Rolls R's

Attributes [hide]

John Yeardley, Male Human Rogue 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 24 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 8 (-1)11 (+0) 13 (+1)16 (+3)
Skills Acrobatics +6, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +6

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Gracey, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears black leather gloves, a black jacket, and tight pants. His deerstalker hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.

Personality: He is extraordinarily eccentric. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a pair of adventurers, Guy grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a deep hatred of goblins

Flaws: Ugly, Insane. Bonds: Adventurer, Enemies. Occupation: Ruler

Voice: Speaks fast with a slight lisp

Attributes [hide]

Guy Gracey, Male Human Wizard 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)13 (+1) 18 (+4)15 (+2)
Skills Insight +7, Religion +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 40000 cp.


Social Check DCs

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