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NPC Generator

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Advanced [show]


Theodoric Heiser, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright white suits and hats. He carries with him a set of pickaxes on his belt, each one with a opal on the hilt. He wears his silver hair up. His fierce gray eyes like to dwell on things.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is harsh and unforgiving.

History: Born in a small village he learned the ways of the warrior from his father. Like his father and his sister before him, after school he went straight into learning to become a Herbalist. He left for the north, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally; and he is unsatisfied with his job

Ideals: Fighting, Passionate. Flaws: Antagonistic, Insane. Bonds: Job, Immigrant. Occupation: Herbalist

Voice: Hissing voice

Attributes [hide]

Theodoric Heiser, Male Human Barbarian 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)12 (+1) 10 (+0)11 (+0)
Skills Animal Handling +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Solid gold idol (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).


Social Check DCs


Trym Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a long, yellow, dusty cloak. He keeps his black hair in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He used his abilities to travel the world and help people.

Motivation: He is content; and he seems to be bored by most things

Ideals: Entrepeneur, Philantrophist. Flaws: Ugly, Disease, Mundane. Bonds: Nature. Occupation: Ploughman

Voice: Smoker's lung

Attributes [hide]

Trym Kelsey, Male Human Aristocrat 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)10 (+0) 15 (+2)15 (+2)
Skills Athletics +4, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Magnifying glass. 1 Simple lock. 1 Masterwork Artisan’s tools.


Social Check DCs


Ralf Jacobs, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses like a well dressed Fletcher does. He wears a colorful flower in his black hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He snorts whenever he laughs or is feeling confident. Flattery will make him almost putty in your hands.

History: He was born to loving parents in a slum to the east. His childhood dream was to be a Fortune-teller, but he was a colossal failure. He has achieved small success as a Fletcher.

Motivation: Sabotage a competitor; and wants to open a new tavern

Flaws: Addict, Selfish. Bonds: Job, Poor, Attractive. Occupation: Fletcher

Voice: Slow speaker

Attributes [hide]

Ralf Jacobs, Male Human Adept 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 17 (+3)9 (-1) 13 (+1)14 (+2)
Skills Investigation +2, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: Silver comb with moonstones (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Barlow, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and wears light armors faded through time and improper care. His right leg appears badly burned and disfigured. He has white hair. His brown eyes are slightly larger than normal.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is obsessed with a lost civilization.

History: Bertram lived on a farm with his father, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To reunite with his absent father; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Dilettante

Voice: Rolls R's

Attributes [hide]

Bertram Barlow, Male Human Aristocrat 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)14 (+2) 8 (-1)5 (-3)
Skills Nature +4, Persuasion -1
Senses Passive Perception 9
Languages Common, Goblin, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10 pp.


Social Check DCs


Gerard Roscoe, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears long strands of emerald and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and a wedding ring on his right hand. His red hair is styled in orderly dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spice Merchant arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he feels kind of lost in life

Flaws: Ugly, Depressed, Insane. Bonds: Rich, In love. Occupation: Spice Merchant

Voice: pre-pubescent

Attributes [hide]

Gerard Roscoe, Male Human Paladin 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)11 (+0) 15 (+2)11 (+0)
Skills Arcana +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp.


Social Check DCs

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