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Advanced [show]


Diggory Westbrook, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright white suits and hats. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny jet earrings on each ear.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Diggory grew up listening to his father's many stories. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Diggory took refuge in the ruined castle and found the beat up trident and armor he uses now. He now spends his time doing works of charity.

Motivation: Expand his business; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Bonds: Rich, Enemies, Adventurer, Nature, Job. Occupation: Armorer

Voice: Sighs a lot, exhausted

Attributes [hide]

Diggory Westbrook, Male Human Bard 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)16 (+3) 11 (+0)13 (+1)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 10
Languages Common, Infernal, Orc, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 60000 cp. Silver comb with moonstones (400 gp). Embroidered silk and velvet mantle with numerous moonstones (1900 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Oakley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He is generally shirtless and showing off his tattooed chest. His brown hair is lengthy and is close to two feet long. His ears are large.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He served in the navy to pay for his family's outstanding loans. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by orcs. Lance was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Nothing but the best is good enough for him; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur, Impeccable. Flaws: Ugly. Bonds: Enemies, Adventurer, Military. Occupation: Marshal

Voice: Whispers

Attributes [hide]

Lance Oakley, Male Human Commoner 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)14 (+2) 11 (+0)11 (+0)
Skills Athletics +3, History +4
Senses Passive Perception 10
Languages Common, Ignan, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Randal Kirby, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a brown costume with the symbols of the four houses of cards on his torso. His auburn hair is cut short with large spiked bangs in the front. His eyes are a pleasant gray.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He cannot resist a sob story and will often dote over anyone who has one.

History: The child of a Server, who enjoyed hunting, Randal was taken on many hunting expeditions. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC; and a strong sense of loyalty to human people

Ideals: Philantrophist. Flaws: Racist, Antagonistic. Bonds: Attractive, Nature. Occupation: Carter

Voice: Scottish accent

Attributes [hide]

Randal Kirby, Male Human Cleric 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)15 (+2) 13 (+1)12 (+1)
Skills Deception +3, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 1200 sp. 3 Antitoxin.


Social Check DCs


Ralf Barlow, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a brown coat over a blue low-cut shirt, and a top hat upon his head. His long auburn hair reaches down to his waist. His eyes, though not visible through his cowl, are violet.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A strong sense of loyalty to Human people; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Racist. Bonds: Attractive, Immigrant, Nature. Occupation: Bellfounder

Voice: Boston accent

Attributes [hide]

Ralf Barlow, Male Human Warrior 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 15 (+2)12 (+1) 17 (+3)9 (-1)
Skills Arcana +3, Nature +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Star ruby (900 gp). Azurite (14 gp). 1 Masterwork Common Melee.


Social Check DCs


Trym Graeme, Male Human [Permalink]

Personal [hide]

Description: 6'1" and muscular, this northern man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His long brown hair is drawn into a two foot long braid. His eyes are green and beady.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Trym was born in the north. At a young age he loved to build and create. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Athletic, Persistence. Flaws: Ugly, Selfish. Bonds: Enemies. Occupation: Courier

Voice: Excited and jittery

Attributes [hide]

Trym Graeme, Male Human Aristocrat 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)14 (+2) 11 (+0)9 (-1)
Skills Arcana +5, Perception +3
Senses Passive Perception 13
Languages Common, Giant, Gnome
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp. Carnelian (50 gp).


Social Check DCs

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