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NPC Generator

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Advanced [show]


Patrick Clinton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He wears violet trousers with green and blue striped suspenders. He wears various colorful collared shirts, and his gloved hand is found clutching a longsword. His brown hair is braided into rings. His eyes are hazel and he is always smoking a pipe.

Personality: Eccentric and domineering, Patrick will drive conversation. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised in a white middle class family as the only child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hasn't been sleeping well lately.

Motivation: Wishes to resurrect an old love; and he seems to be bored by most things

Ideals: Extrovert, Entrepeneur. Flaws: Mundane, Insomniac. Bonds: In love. Occupation: Stylist

Voice: pre-pubescent

Attributes [hide]

Patrick Clinton, Male Human Warlock 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)15 (+2) 9 (-1)10 (+0)
Skills Animal Handling +1, History +4
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 300 gp. Malachite (11 gp). Deep blue spinel (600 gp). Red spinel (110 gp).


Social Check DCs


Reynard Blankley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has moderate length black hair. His eyes are green and catlike.

Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with a lost civilization.

History: When he was but 7 years old his parents immigrated from the west. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.

Motivation: He desires power and/or immortality; and money/treasure

Flaws: Fearful. Bonds: Rich, Religious, Adventurer, Immigrant. Occupation: Carpenter

Voice: Speaks with squeezed throat

Attributes [hide]

Reynard Blankley, Male Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)9 (-1) 13 (+1)14 (+2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Amber (140 gp). Sard (80 gp). Blue quartz (13 gp). Star rose quartz (80 gp).


Social Check DCs


Drogo Addington, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His Stetson hat is riddled with cuts and holes. He is baby faced.

Personality: Drogo wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miller arts, while his mother instructed him in etiquette, music and courtly manner. Drogo was born on a far southern desert where he grew up under the tutelage of his father, an expert Miller. He has built up a small fortune and can afford his own way.

Motivation: Wants to have a good time and be beloved; and he has money and likes to spend it

Ideals: Disciplined, Optimist. Flaws: Ugly. Bonds: Slave, Rich, Immigrant. Occupation: Miller

Voice: Sensual and smooth

Attributes [hide]

Drogo Addington, Male Human Cleric 7
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)10 (+0) 13 (+1)15 (+2)
Skills Arcana +3, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 1200 gp. Lapis lazuli (16 gp). Alexandrite (1100 gp). Moonstone (80 gp).


Social Check DCs


Anselm Wharton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a green tunic with tan highlights, and long red pants that bunch up around his shoes. His brown hair is greasy and uncared for. He wears crescent spectacles with a black brim.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He always tries to repair and not replace. It was this mentality that drove him into the Ploughman business.

History: Anselm lived on a farm with his mother, near the main road leading to a nearby town. He dropped out of school before completing his studies. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is unsatisfied with his job; and doesn't want to be a ploughman and was forced into it by his family

Ideals: Persistence, Logical. Flaws: Ugly. Bonds: Nature, Family, Job. Occupation: Ploughman

Voice: Slurs words

Attributes [hide]

Anselm Wharton, Male Human Fighter 8
Medium (5'9") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 65 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 13 (+1)9 (-1) 9 (-1)15 (+2)
Skills Athletics +2, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple +2

Possessions: 10000 sp. Brass mug with jade inlays (500 gp). 1 Minor magic item.


Social Check DCs


Clerebold Bentham, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a brown poncho over his likewise colored trousers and shirt. He keeps his white hair in a pixie cut. His eyes are amber and catlike.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His homeland was ravaged by war and he spent much of his life rebuilding it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to work out more often; and to share knowledge with the world

Ideals: Athletic, Logical. Flaws: Disease, PTSD. Bonds: Attractive. Occupation: Locksmith

Voice: Soft and melodious

Attributes [hide]

Clerebold Bentham, Male Human Druid 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 4 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 5 (-3)15 (+2) 9 (-1)12 (+1)
Skills Acrobatics +2, Survival +1
Senses Passive Perception 9
Languages Common, Abyssal, Druidic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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