Charles Gladstone, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'0" and wears tight fitting clothing which further accentuates his frame. His right leg appears badly burned and disfigured. He has done his best to style his golden hair to look like a famous performer. He wears a mask on his face.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Apothecary father left him crippled. He used his abilities to travel the world and help people.
Motivation: Expand his business; and to get a good night's sleep
Ideals: Philantrophist. Flaws: Shy, Disease, Insomniac. Bonds: Attractive. Occupation: Tailor
Voice: Soft and melodious
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: Red spinel (120 gp). Hematite (16 gp). Hematite (16 gp). Rose (70 gp).
Tim Garrick, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is typically in his Slave Trader uniform. His head has been shaved. His ears are large.
Personality: He is a Slave Trader first and foremost. He believes firmly that knowledge should be universal. The war was a terrible time for him, and Tim does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born several months after his mother was called into army service. He worked as a nervous Slave Trader and found it very stressful. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly, Depressed, Disease. Bonds: Job, Military. Occupation: Slave Trader
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 16 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 8 (-1) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Gerald Mori, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'0" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His left leg appears badly burned and disfigured. He sports a flattop hair cut. His eyes are hazel.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was raised in a forest tribe. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Family, Nature. Occupation: Stylist
Voice: Dutch accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 42 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Druidic
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +6
Possessions: 26000 cp. 1 Minor magic item.
Jocelyn Budd, Male Human [Permalink]
Personal [hide]
Description: This man wears many layers of old clothing at all times, and sports empty pouches on his belt. His moppish white hair is in a traditional bowl cut. His eyes are violet.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He got into the Butcher business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has set out to sabotage the competition.
Motivation: To be a Mayor again; and obtaining odd cultural human artifacts is his passion
Ideals: Persistence, Opinionated. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Butcher
Voice: Raspy
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 25 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
Possessions: 900 gp.
Adam Chatham, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tight fitting blue shirt and pants. He wears a colorful flower in his blonde hair. He is very pretty but has cold, dead eyes.
Personality: Aggressive, abrasive, and angry, Adam embodies much of what other species detest in the Humans. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He has chosen to use the inheritance that was left to him frivolously. He struck the Fletcher job and began his own company from there.
Motivation: He's repulsed by the PC.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Fletcher
Voice: Switch between two voices
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 15 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2400 sp.
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