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NPC Generator

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Advanced [show]


Lance Van Es, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a blue tunic with pastel highlights, and long green pants that bunch up around his shoes. He has no hair. His eyes are hazel and he is always smoking a pipe.

Personality: Confrontational and typically high on some drug or another. He also has developed a complete distrust of the Actor profession.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved from fad to fad and when he turned 15 he discovered singing. He became a Cook soon after.

Motivation: Wants to have a good time and be beloved; and to be a actor again

Ideals: Gifted, Artistic, Optimist. Flaws: Ugly, Addict. Bonds: Job. Occupation: Cook

Voice: Can't modulate volume

Attributes [hide]

Lance Van Es, Male Human Adept 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)10 (+0) 15 (+2)12 (+1)
Skills Intimidation +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 1600 sp. Onyx (20 gp). Onyx (20 gp).


Social Check DCs


Justin Walcott, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries with him a set of glaives on his belt, each one with a opal on the hilt. His white hair is heavily combed to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is lazy and tries to find solutions quickly.

History: A powerful wizard made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Beggar work with an outfit from a few towns over. Beggar work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 8 years.

Motivation: Wants to open a new tavern; and to be a barkeep again

Ideals: Fighting. Flaws: Ugly, Lazy. Bonds: Poor, Job, Mentor. Occupation: Beggar

Voice: Switch between two voices

Attributes [hide]

Justin Walcott, Male Human Druid 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)12 (+1) 8 (-1)11 (+0)
Skills Deception +2, History +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Chain shirt. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Diggory Roscoe, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is red and very short. His otherwise smooth face is marked with small tiny scars.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Secretive, Antagonistic. Bonds: Poor, Job. Occupation: Jeweler

Voice: Speaks with squeezed throat

Attributes [hide]

Diggory Roscoe, Male Human Warlock 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)17 (+3) 12 (+1)10 (+0)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Ignan, Elven, Halfling
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332200000

Possessions: 600 gp.


Social Check DCs


Anselm Tattersall, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a fine chain shirt which he covers with white colored cloaks and clothing. He has white hair. His face is scarred and worn.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: From birth he was tutored by a cruel and relentless mentor. Through the years after Anselm was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Anselm's mother didn't care for him much, and the feeling was mutual. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Regain custody of his son.

Flaws: Ugly, Antagonistic. Bonds: Family, Mentor, Has a crush. Occupation: Tanner

Voice: Puts emphasis on the wrong words

Attributes [hide]

Anselm Tattersall, Male Human Cleric 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)12 (+1) 13 (+1)11 (+0)
Skills Investigation +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 2100 sp.


Social Check DCs


Anselm Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many violet ritualistic tattoos. He has a large blue mantle and cape that has been intricately interwoven into his violet robe. His red hair is heavily combed to the left. His eyes, though not visible through his cowl, are amber.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Someone believes him a fraud; and revenge

Ideals: Gifted. Flaws: Secretive. Bonds: Guardian, Rich, Enemies. Occupation: Navigator

Voice: Speaks with back of mouth

Attributes [hide]

Anselm Gladstone, Male Human Ranger 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)9 (-1) 10 (+0)8 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 19000 sp. Obsidian (4 gp). Deep blue spinel (1100 gp). Bloodstone (80 gp). 1 Minor magic item.


Social Check DCs

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