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NPC Generator

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Advanced [show]


Miles Badger, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears very tight pants and wife beaters, though occasionally he sports a violet coat. He wears a deerstalker hat to cover his moderate length black hair. His eyes are hazel and he is always smoking a pipe.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised in a plains tribe. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To unite with his sister; and to reunite with his absent father

Ideals: Impeccable, Logical. Bonds: Nature, Adventurer, Family. Occupation: Fortune-teller

Voice: German accent

Attributes [hide]

Miles Badger, Male Human Cleric 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)14 (+2) 14 (+2)10 (+0)
Skills Athletics +3, Nature +5
Senses Passive Perception 12
Languages Common, Terran, Gnome
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 400 gp.


Social Check DCs


Trey Milton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he very much looks the part of a Jeweler. He has moderate length white hair. He has gray eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He also has developed a complete distrust of the Shipwright profession.

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Trey took refuge in the large cave and found the beat up sword and armor he uses now. Since then, he has sought to make the best of life.

Motivation: He's in love; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Mundane. Bonds: Job, Nature, Has a crush. Occupation: Jeweler

Voice: Speaks with back of mouth

Attributes [hide]

Trey Milton, Male Human Wizard 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)5 (-3) 14 (+2)17 (+3)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. Moss agate (8 gp).


Social Check DCs


Peter Bentley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. His red hair is cut short. His thin eyebrows rest above his beady hazel eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is obsessed with a lost civilization.

History: He was born to loving parents in a slum to the north. His mother was a soldier and died while he was still young. Peter was left his mother's suit of armor and trained in its use and care. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Flaws: Ugly, Shy. Bonds: Adventurer, Poor, Military. Occupation: Engraver

Voice: Nasally tone

Attributes [hide]

Peter Bentley, Male Human Paladin 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 56 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)11 (+0) 12 (+1)9 (-1)
Skills Insight +4, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 3000 sp.


Social Check DCs


Theodoric Graeme, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is dressed in an above average manner. His hair is black, silky, and of moderate length. This amber eyed northerner is not easily forgotten.

Personality: Cocky and sure of himself, he believes he is the best Performer born in the past three hundred years. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Theodoric took refuge in the ruined castle and found the beat up sai and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Nature. Occupation: Performer

Voice: Gruff and masculine

Attributes [hide]

Theodoric Graeme, Male Human Cleric 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 15 (+2)13 (+1) 12 (+1)14 (+2)
Skills Medicine +3, Nature +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 12000 cp. 1 Minor magic item.


Social Check DCs


Anselm Breeden, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a green shirt with thin grey vertical stripes and tan pants. He has moderate length black hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Stoic and calm, he prefers to meditate than take action. He does not believe in violence as a means to an end. He is a dedicated Banker but believes his peers are too gung-ho.

History: From birth he was tutored by a cruel and relentless mentor. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he has money and likes to spend it

Ideals: Disciplined, Pacifist, Persistence. Bonds: Attractive, Mentor. Occupation: Banker

Voice: Speaks with lips pursed

Attributes [hide]

Anselm Breeden, Male Human Ranger 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)7 (-2) 9 (-1)14 (+2)
Skills Intimidation +5, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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