Charles Brandon, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep white leather and dull tan iron scale mail. His long black hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He speaks before he thinks and is too direct. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.
Motivation: To prove his worth to the world; and he is not mentally stable, and does not behave rationally
Ideals: Joker, Gifted. Flaws: Insane, Impulsive. Bonds: Immigrant. Occupation: Ruler
Voice: High pitched and raspy
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Hubert Whitby, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He dresses well, wearing violet shirts, loose pants, and blazers most of the time, and his gloved hand is found clutching a morningstar. He wears his chestnut hair down. He has gray eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He's repulsed by the PC; and retire the richest man in the south
Ideals: Entrepeneur, Artistic. Flaws: Antagonistic, PTSD. Bonds: Attractive. Occupation: Carter
Voice: Slow speaker
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 200 gp. White pearl (40 gp). Rose (70 gp). Iolite (70 gp). Hematite (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Reynard Ashton, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a weathered and beat up set of banded mail beneath an oversized grey coat. He wears a wide-brimmed hat to hide his balding. His eyes are violet.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: The child of northern immigrants he idolized his mother. Reynard was born on a far northern forest where he grew up under the tutelage of his mother, an expert Merchant. Since then, he has sought to make the best of life.
Motivation: He feels threatened by others; and wants to have a good time and be beloved
Ideals: Optimist, Joker. Flaws: Ugly. Bonds: Immigrant. Occupation: Merchant
Voice: Uses sign language
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1100 sp.
Kody Beitz, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in an above average manner. He has auburn hair. His eyes are a pleasant violet.
Personality: He is happy with his job as a Fortune-teller. He turns his eye from what people do, preferring to live and let live. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born in a small plains village. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.
Motivation: A need for knowledge about a nearby landmark; and balancing his hectic life and new fortune-teller responsibilities is difficult
Bonds: Attractive, Job, Family, Nature, Adventurer. Occupation: Fortune-teller
Voice: Thin and wheezing
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 43 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 18 (+4) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 300 gp. 1 Minor magic item.
Lance Alton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is typically in his Ruler uniform. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes lackadaisically let the world flow into them.
Personality: He is fixated on the number 20. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with a lost civilization.
History: The child of eastern immigrants he idolized his mother. His mother was a mechanic, and taught him how to fix just about anything. He inherited the family business which he has now maintained for 5 years.
Motivation: He wants to meet his childhood hero; and sabotage a competitor
Ideals: Persistence. Flaws: Insane. Bonds: Job, Adventurer, Immigrant. Occupation: Ruler
Voice: Hollow voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 50 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 200 gp. Aquamarine (200 gp). Chrysoberyl (110 gp). Blue quartz (16 gp). Emerald (1000 gp).
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Their contribution stands as a beacon of hope for all adventurers!
