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NPC Generator

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Advanced [show]


Trey Tickle, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He does not wear sleeves and tends to eschew shirts when he can avoid it, marred by chocolates. His red hair is slicked back into a classic pompadour. His hazel eyes are passionate and lively.

Personality: A deeply religious man he believes everything happens for a reason. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised in a mountains tribe. His druidic abilities were realized during a raid on his village. He inherited the family business which he has now maintained for 4 years.

Motivation: He is unsatisfied with his job; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Ugly. Bonds: Religious, Job, Nature. Occupation: Mortician

Voice: German accent

Attributes [hide]

Trey Tickle, Male Human Druid 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 24 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 7 (-2)12 (+1) 11 (+0)18 (+4)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 400 gp.


Social Check DCs


Lance Denholm, Male Human [Permalink]

Personal [hide]

Description: He has a large grey mantle and cape that has been intricately interwoven into his red robe. He is physically well-built. He keeps his silver hair in a flapper bob. His eyes, though not visible through his cowl, are gray.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He believes the world needs to unite to get rid of orcs once and for all.

History: He was born a particularly ugly child, much to the horror of his parents. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Lance never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He wants to meet his childhood hero; and many orcs want him driven away

Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, In love, Adventurer. Occupation: Cartwright

Voice: Jittery and nervous

Attributes [hide]

Lance Denholm, Male Human Wizard 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)11 (+0) 12 (+1)13 (+1)
Skills Athletics +2, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 400 gp.


Social Check DCs


Everard Lindsay, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'4". He is dressed in an above average manner. With bright silver hair and a scraggly beard. He wears crescent spectacles with a black brim.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Further he is a bit of a stoner and is frequently out of it.

History: Everard was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. Everard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He got away from his former life and has fallen to alcoholism.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Flaws: Sensitive, Addict. Bonds: Attractive, Poor, Adventurer. Occupation: Detective

Voice: Hollow voice

Attributes [hide]

Everard Lindsay, Male Human Rogue 8
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 64 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)4 (-3) 13 (+1)10 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 80 pp. Violet garnet (1500 gp). Black pearl (1500 gp). Deep green spinel (80 gp). Moonstone (40 gp). Red-brown spinel (80 gp). Carnelian (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Heiser, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is physically well-built. He sports a flattop hair cut. His half smiles and violet eyes are beguiling and draw you in.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Energy wise he seems alert and responsive.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Junk Dealer arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs; and he's repulsed by the pc

Ideals: Professionalism, Logical. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Junk Dealer

Voice: Dutch accent

Attributes [hide]

Manfred Heiser, Male Human Aristocrat 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)12 (+1) 14 (+2)12 (+1)
Skills Athletics +2, History +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Alex Wade, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a pastel shirt with thin grey vertical stripes and green pants. His hair is cut close to his head. His amber eyes dart from person to person to random spaces in the air.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He got into the Barber business at a young age. He was an apprentice working in his mother's forge. He struck the Barber job and began his own company from there.

Motivation: His spouse's relatives view him with great suspicion; and wants to open a new tavern

Ideals: Philantrophist. Bonds: Attractive, Job, Family. Occupation: Barber

Voice: Nasally tone

Attributes [hide]

Alex Wade, Male Human Monk 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)17 (+3) 17 (+3)16 (+3)
Skills Athletics +4, Insight +6
Senses Passive Perception 13
Languages Common, Aquan, Ignan, Goblin
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +6

Possessions: 900 gp.


Social Check DCs

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