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Advanced [show]


Odo Camden, Male Human [Permalink]

Personal [hide]

Description: This man wears violet trousers with brown and blue striped suspenders. He wears various colorful collared shirts, and sports empty pouches on his belt. His black hair is braided into rings. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He enjoys reading and quiet.

History: Odo was born the youngest of three triplets. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his sister's freedom.

Motivation: To share knowledge with the world; and marry his sister to traveling adventurers

Ideals: Logical. Flaws: Addict, Racist. Bonds: Family, Attractive. Occupation: Ploughman

Voice: Russian accent

Attributes [hide]

Odo Camden, Male Human Druid 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)16 (+3) 9 (-1)9 (-1)
Skills Arcana +6, Survival +2
Senses Passive Perception 9
Languages Common, Terran, Dwarven, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Obsidian (12 gp). Golden yellow topaz (400 gp).


Social Check DCs


Wymar Kenley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear blue pants and tee shirts. His white hair is styled in orderly dreadlocks. His hazel eyes are passionate and lively.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a pair of adventurers, Wymar grew up listening to his mother's many stories. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He's also a talented Map Maker, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Healer responsibilities is difficult; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Flaws: Emotional. Bonds: Religious, Adventurer, Job, Enemies. Occupation: Healer

Voice: Smoker's lung

Attributes [hide]

Wymar Kenley, Male Human Fighter 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 8 (-1)12 (+1) 14 (+2)11 (+0)
Skills Athletics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 39000 sp. 1 Minor magic item.


Social Check DCs


Gilbert Yorke, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears tight fitting clothing which further accentuates his frame. His auburn hair has been sun bleached extensively. His violet eyes are slightly larger than normal.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Flattery will make him almost putty in your hands.

History: Gifted from a young age, Gilbert studied abroad. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gilbert took refuge in the ruined castle and found the beat up greataxe and armor he uses now. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle; and he's repulsed by the pc

Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Selfish. Bonds: Attractive, Nature. Occupation: Carter

Voice: Slow speaker

Attributes [hide]

Gilbert Yorke, Male Human Adept 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 40 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)7 (-2) 13 (+1)12 (+1)
Skills Animal Handling +4, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 700 gp. Moss agate (7 gp). Chrysoprase (60 gp). Golden yellow topaz (600 gp). Fiery yellow corundum (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Coombs, Male Human [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep grey leather and dull brown iron scale mail. He has a penchant for wearing a ring with an oversized opal on his left hand. He has no hair. He tend to wears goggles to shield his eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a minor phobia of water and hates getting wet.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Brewer arts, while his father instructed him in etiquette, music and courtly manner. Brilliant and gifted he never wanted to apply himself. Since then, he has sought to make the best of life.

Motivation: He is terrified, and will act out of fear; and wants to have a good time and be beloved

Ideals: Gifted, Optimist. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Brewer

Voice: Uses sign language

Attributes [hide]

Theodoric Coombs, Male Human Aristocrat 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)12 (+1) 14 (+2)14 (+2)
Skills Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 15000 cp. 1 Minor magic item.


Social Check DCs


Ralf Brent, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.

Personality: Ralf hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He went to a religious school and was inspired by the priests there in charitable deeds. He inherited the family business which he has now maintained for 14 years.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Artistic, Optimist. Bonds: Attractive, Religious, Job. Occupation: Cartwright

Voice: Squeaky

Attributes [hide]

Ralf Brent, Male Human Warrior 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)9 (-1) 15 (+2)10 (+0) 14 (+2)14 (+2)
Skills Animal Handling +5
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +2 / 2d4-1, Grapple -1

Possessions: 700 gp. Golden yellow topaz (700 gp). Star ruby (1400 gp). Blue quartz (8 gp). Black star sapphire (1400 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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