Tim Hastings, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is dressed in an above average manner. His red hair is styled in orderly dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Tim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To prove his worth to the world; and wishes to resurrect an old love
Ideals: Justice. Flaws: Insomniac, Impulsive. Bonds: Attractive, Poor. Occupation: Navigator
Voice: Farmer accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 38 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 3000 sp. Brown-green garnet (80 gp). Rock crystal (80 gp). Brown-green garnet (80 gp). Hematite (11 gp).
Gerald Addington, Male Human [Permalink]
Personal [hide]
Description: An older man who is wearing colorful clothing, dressed as a Apothecary, he is not a threatening figure. His chestnut hair is unkempt and raggedy. His eyes, though not visible through his cowl, are blue.
Personality: Gerald is depressed about a lot of things. He tends to be a nihilist. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in a small village he learned the ways of the warrior from his mother. He moved from fad to fad and when he turned 15 he discovered writing. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To prove his worth to the world.
Ideals: Fighting, Artistic. Flaws: Ugly, Depressed, Impulsive. Bonds: Poor. Occupation: Apothecary
Voice: Scandinavian accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 6
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 3 (-4) | 11 (+0) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged -1 / 2d4-4, Grapple +1
Possessions: 100 gp.
Odo Preston, Male Human [Permalink]
Personal [hide]
Description: He wears a green shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He carries with him a set of shields, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His hair is greying and his face has many wrinkles. His eyes are a pleasant green.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was raised in a white middle class family as the only child. Odo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Expand his business; and he is content
Ideals: Fighting. Flaws: Shy, Mundane. Bonds: Job, Nature. Occupation: Courier
Voice: Aggressive tone
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Just what you see.
Adelard Northcott, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tan shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He has a black handlebar mustache and slicked back black hair. He has a tattooed face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shepherd arts, while his father instructed him in etiquette, music and courtly manner. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He left for the west, certain he would find work there.
Motivation: Further expansion of business; and balancing his hectic life and new shepherd responsibilities is difficult
Ideals: Fighting. Bonds: Immigrant, Job, Rich, Religious. Occupation: Shepherd
Voice: Dark and ominous
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 2 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 5 (-3) | 15 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Orc, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Alexandrite (900 gp). Blue quartz (15 gp). Coral (150 gp). Deep blue spinel (900 gp). 1 Minor magic item.
Kody Paxton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears baggy black pantaloons and a white scarf. He has a long silver beard with little hanging trinkets. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He is extraordinarily eccentric. He takes great joy in being the best Performer in town.
History: Sold as a small child to a necromancer, Kody was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Over the years he perfected his riding and shooting skills. He then took over the family business and is one of the better Performer for hire.
Motivation: Further expansion of business; and he is unsatisfied with his job
Flaws: Insane. Bonds: Attractive, Job, Mentor, Nature. Occupation: Performer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 30 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 900 gp. Violet garnet (200 gp). Black opal (800 gp). Golden yellow topaz (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!
