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Cory Tindall, Male Human [Permalink]

Personal [hide]

Description: He has a large pastel mantle and cape that has been intricately interwoven into his blue robe, and he perpetually has his shortbow ready. His long black hair is drawn into a two foot long braid. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is fixated on the number 12. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in the north his family was never financially stable. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world

Ideals: Fighting. Flaws: Insane, Impulsive. Bonds: Attractive, Poor. Occupation: Performer

Voice: Old Prospector

Attributes [hide]

Cory Tindall, Male Human Bard 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 22 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)14 (+2) 13 (+1)12 (+1)
Skills Investigation +5
Senses Passive Perception 11
Languages Common, Abyssal, Elven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 600 gp. Smoky quartz (80 gp). Malachite (7 gp). Peridot (80 gp). Peridot (80 gp).


Social Check DCs


Jocelyn Bradley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He is renowned for his bright black suits and hats. His chestnut hair is kept up in a ponytail inside a broad hat. He wears round tiny glasses practically rammed into his face.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a pair of adventurers, Jocelyn grew up listening to his father's many stories. A freak accident while working with his Carpenter father left him crippled. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and balancing his hectic life and new servant responsibilities is difficult

Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer, Job. Occupation: Servant

Voice: Ums and uhs a lot

Attributes [hide]

Jocelyn Bradley, Male Human Rogue 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)10 (+0) 14 (+2)8 (-1)
Skills Stealth +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1000 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Bertram Dumph, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He is portly but not overly obese. His black hair is greying along the sides and has receded to reveal a widow's peak. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Bertram was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Passionate, Logical. Bonds: Attractive, Poor, Adventurer. Occupation: Sailor

Voice: Uses sign language

Attributes [hide]

Bertram Dumph, Male Human Ranger 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)15 (+2) 8 (-1)16 (+3)
Skills Perception +2, Stealth +5
Senses Passive Perception 15
Languages Common, Orc, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20000 cp.


Social Check DCs


Lance Cromwell, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears suspenders and black workpants. His shirt is red, and he wears a heavy black leather apron most of the time. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He wears an eyepatch.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has all his life been fascinated with singing.

History: Lance was raised in a hard working conservative environment. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has achieved small success as a Bellfounder.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Job, Debt. Occupation: Bellfounder

Voice: Voice breaks

Attributes [hide]

Lance Cromwell, Male Human Barbarian 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 38 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)17 (+3) 13 (+1)14 (+2)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven, Celestial, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Richard Enfield, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and wears a weathered and beat up set of banded mail beneath an oversized red coat. His right leg appears badly burned and disfigured. His red hair is slicked back into a classic pompadour. He is baby faced.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A true patriot, Richard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. After a long history of fighting, Richard and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Military, Immigrant. Occupation: Butcher

Voice: Pronounces difficult words wrong

Attributes [hide]

Richard Enfield, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)15 (+2) 14 (+2)10 (+0)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Goblin, Ignan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 28000 cp. Tourmaline (120 gp). Coral (120 gp). Red garnet (120 gp). 1 Chain shirt.


Social Check DCs

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