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NPC Generator

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Advanced [show]


Justin Wilberforce, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears baggy tan pantaloons and a blue scarf. With bright brown hair and a scraggly beard. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Always inclined to offer people food he seems plenty friendly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Justin was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been saving his money to try and buy his brother's freedom.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Philantrophist. Flaws: Addict. Bonds: Adventurer, Family, Mentor. Occupation: Apothecary

Voice: Nasally tone

Attributes [hide]

Justin Wilberforce, Male Human Sorcerer 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)15 (+2) 9 (-1)6 (-2)
Skills Insight +2, Performance +1
Senses Passive Perception 9
Languages Common, Ignan, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: 200 gp. Star rose quartz (40 gp). Fiery yellow corundum (1200 gp).


Social Check DCs


Richard Langston, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He wears green trousers with white and black striped suspenders. He wears various colorful collared shirts. His hair is long and chestnut with streaks of brown, and is pulled back with small green clips. His beard is brown, braided, and well cared for. He has a dull look in his violet eyes.

Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with finding treasure.

History: Richard was raised in a hard working conservative environment. After coming to the age of reason, Richard took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Balancing his hectic life and new Hunter responsibilities is difficult; and doesn't want to be a hunter and was forced into it by his family

Ideals: Gifted. Bonds: Religious, Adventurer, Job, Family. Occupation: Hunter

Voice: pre-pubescent

Attributes [hide]

Richard Langston, Male Human Expert 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)8 (-1) 10 (+0)11 (+0)
Skills Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 10 pp.


Social Check DCs


Trym Darby, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a cross on it. His long brown hair is drawn into a two foot long braid. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He is a Succubi in disguise. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.

Motivation: A strong sense of loyalty to Human people; and revenge

Ideals: Artistic. Flaws: Insomniac, Racist. Bonds: Attractive, Enemies, Adventurer. Occupation: Spy

Voice: Aggressive tone

Attributes [hide]

Trym Darby, Male Human Monk 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)11 (+0) 6 (-2)16 (+3)
Skills Medicine +0, Persuasion +5
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Tiger eye turquoise (10 gp). Tourmaline (110 gp). Iolite (20 gp).


Social Check DCs


Arnold Marston, Male Human [Permalink]

Personal [hide]

Description: This man wears very tight pants and wife beaters, though occasionally he sports a black coat. He is muscular with a powerful set of arms. His long chestnut hair reaches down to his waist. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Arnold was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Opinionated. Flaws: Insane. Bonds: Attractive, Adventurer, Poor. Occupation: Scribe

Voice: Low range voice

Attributes [hide]

Arnold Marston, Male Human Fighter 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 48 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)14 (+2) 16 (+3)11 (+0)
Skills Medicine +6
Senses Passive Perception 13
Languages Common, Sylvan, Terran
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 900 gp. Star ruby (1100 gp). White opal (1100 gp). Star rose quartz (20 gp).


Social Check DCs


Gomory Woods, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing a tight black one piece outfit complete with pants, hood, and a cape, he is not a threatening figure. His hair is long and white with streaks of black, and is pulled back with small black clips. His beard is black, braided, and well cared for. His eyes are likewise gray. His teeth are white and perfect.

Personality: Overbrimming with self-confidence, Gomory isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Glassblower arts, while his mother instructed him in etiquette, music and courtly manner. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he desires power and/or immortality

Ideals: Impeccable, Entrepeneur. Bonds: Attractive, Rich, Adventurer. Occupation: Glassblower

Voice: Australian accent

Attributes [hide]

Gomory Woods, Male Human Expert 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 10 (+0)13 (+1)
Skills Arcana +5, Deception +4
Senses Passive Perception 10
Languages Common, Goblin, Orc
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 70 pp. Brown-green garnet (160 gp). Star rose quartz (30 gp). Peridot (30 gp). Black opal (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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