Ernest Carlyle, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His hair, while still mostly auburn, has prominent grey streaks. His brown eyes have a joyful gleam in them most of the time.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Ernest enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has never given up on his painting dream.
Motivation: To reunite with his old friends; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Philantrophist, Artistic. Flaws: Hedonist, Greedy. Bonds: Adventurer. Occupation: Tanner
Voice: Scratchy, weak
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 8 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 14000 cp. 1 Half-Plate.
Simon Sharps, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He typically wears brown cloth garments or leather armor. His head has been shaved. His amber eyes are passionate and lively.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. As long as the job gets done he does not care how it got done.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Revenge.
Ideals: Disciplined, Professionalism. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Shepherd
Voice: Posh accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 500 gp. 1 Banded mail. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.
Manfred Badger, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is dressed in a clean grey cloak covering his clean studded leather. He wears his silver hair down. He wears large thick round spectacles.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His family was turned out during the war. He and his family wandered north to less war torn lands. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Disciplined. Flaws: Ugly, Antagonistic, PTSD. Bonds: Religious. Occupation: Glassblower
Voice: Uses sign language
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 27 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: 900 gp. Chalcedony (70 gp). Chalcedony (70 gp). Carnelian (70 gp).
Gunter Lindsey, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a hunchback. His golden hair is singed and shortened. His fierce gray eyes like to dwell on things.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born a particularly ugly child, much to the horror of his parents. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has achieved small success as a Knight.
Motivation: To reunite with his old friends; and wishes to resurrect an old love
Ideals: Artistic. Flaws: Ugly. Bonds: In love, Military, Job, Adventurer. Occupation: Knight
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 33 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 12000 sp. 1 Minor magic item.
Guy Tyndall, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He likes to wear darkened spectacles and heavy clothing, no matter the weather. With bright black hair and a scraggly beard. His eyes are brown.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Sold as a small child to a slaver, Guy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 11th year, his parents were killed by a goblins raid, leaving Guy alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Someone believes him a fraud; and wants to work out more often
Ideals: Athletic, Passionate, Philantrophist. Bonds: Mentor, Enemies. Occupation: Shipwright
Voice: Speaks in third person
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 51 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 11 (+0) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
Possessions: 600 gp.
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