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NPC Generator

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Advanced [show]


Trym Lindsey, Male Human [Permalink]

Personal [hide]

Description: This man typically wears red cloth garments or leather armor. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His hair, while still mostly blonde, has prominent grey streaks. This blue eyed westerner is not easily forgotten.

Personality: Cocky and sure of himself, he believes he is the best Glassblower born in the past three hundred years. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Trym was raised in a hard working conservative environment. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His spouse's relatives view him with great suspicion; and expand his business

Ideals: Entrepeneur, Fighting. Bonds: Rich, Job, Family. Occupation: Glassblower

Voice: Speaks like tongue is numb

Attributes [hide]

Trym Lindsey, Male Human Ranger 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 31 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 18 (+4)8 (-1) 10 (+0)8 (-1)
Skills Arcana +1, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1 Half-Plate. 1 Masterwork studded leather. 1 Masterwork Light wooden shield.


Social Check DCs


Arnold Branson, Male Human [Permalink]

Personal [hide]

Description: He wears a simple green robe with brown stripes complete with hood. His golden hair and beard is wavy and long. His eyes are a pleasant violet.

Personality: He has always had a great fascination with Human culture. He is skeptical of what others tell him and is slow to trust.

History: Arnold hails from a village terrorized by drow. In his 13th year, his parents were killed by a drow raid, leaving Arnold alone in the world. After a stint in an orphanage, he was adopted. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He wants to get laid; and many drow want him driven away

Flaws: Racist, Shy. Bonds: Enemies, Guardian, Has a crush. Occupation: Mason

Voice: Uses sign language

Attributes [hide]

Arnold Branson, Male Human Cleric 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)12 (+1) 8 (-1)13 (+1)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 19000 cp. 1 Minor magic item.


Social Check DCs


Tim Nash, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has wavy brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His parents moved while he was still in utero so he is the first generation to be born here. Because his mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Someone believes him a fraud; and he wants revenge against gnolls

Ideals: Entrepeneur, Logical. Bonds: Attractive, Immigrant, Enemies. Occupation: Butcher

Voice: Speaks like tongue is numb

Attributes [hide]

Tim Nash, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 12 (+1)9 (-1) 13 (+1)17 (+3)
Skills Animal Handling +3, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp.


Social Check DCs


Everard Hayes, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He is constantly adorned with expensive silk clothing, often dyed in bright blue and green, and wears rings and necklaces with large, colorful gems. He keeps his white hair in a flapper bob. His eyes are likewise violet.

Personality: He is irascible and easily irritated. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Everard was born with his father's beautiful face. Everard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has never given up on his writing dream.

Motivation: To reunite with his absent father; and wants to raise his children well

Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Attractive, Adventurer, Family. Occupation: Gardener

Voice: Old Prospector

Attributes [hide]

Everard Hayes, Male Human Bard 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)14 (+2) 5 (-3)14 (+2)
Skills Animal Handling -1, Nature +4
Senses Passive Perception 7
Languages Common, Goblin, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 100 gp.


Social Check DCs


Gilbert Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a black and brown handkerchief worn on his left side. He has a moderate pudge and is not very fit. His hair is red and curly. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is overprotective of those who hire his services. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born the only child of a wealthy merchant. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has been saving his money to try and buy his brother's freedom.

Motivation: He has money and likes to spend it; and marry his brother to traveling adventurers

Ideals: Entrepeneur. Bonds: Attractive, Guardian, Family, In love, Rich. Occupation: Dyer

Voice: Relaxed voice

Attributes [hide]

Gilbert Hayhurst, Male Human Druid 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)14 (+2) 8 (-1)14 (+2)
Skills Deception +5, History +5
Senses Passive Perception 9
Languages Common, Aquan, Goblin
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp.


Social Check DCs

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