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Advanced [show]


Charles Melancon, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a colorful flower in his golden hair. His eyes, though not visible through his cowl, are green.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Artistic. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Blacksmith

Voice: Spits words with contempt

Attributes [hide]

Charles Melancon, Male Human Commoner 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)11 (+0) 12 (+1)16 (+3)
Skills Perception +3, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 28000 sp. Citrine (40 gp). Rose (40 gp). Star rose quartz (40 gp). Hematite (8 gp).


Social Check DCs


Tim Marley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he has a large white mantle and cape that has been intricately interwoven into his brown robe. His Stetson hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Adventurer they were divorced and he won custody of their son. He worked as a Shepherd, and he later adopted a second son.

Motivation: Doesn't want to be a Shepherd and was forced into it by his family; and regain custody of his son

Ideals: Philantrophist, Gifted. Flaws: Ugly, Fearful. Bonds: Family. Occupation: Shepherd

Voice: High pitched, excited

Attributes [hide]

Tim Marley, Male Human Warrior 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)13 (+1) 17 (+3)12 (+1)
Skills Deception +4, Survival +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Gerald Chester, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a violet cloak and cross-gartered white stockings. He has done his best to style his auburn hair to look like a famous performer. His eyes are brown and beady.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His mother raised him in a mountain cabin. He was an athlete and attended two major summer competitions. He never won. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and wants to work out more often

Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Fletcher

Voice: Sore throat, cough

Attributes [hide]

Gerald Chester, Male Human Commoner 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)13 (+1) 13 (+1)18 (+4)
Skills History +3, Insight +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Bernard Halsey, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this western man dresses well, typically a more casual-formal manner. He has done his best to style his chestnut hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.

Personality: Eccentric and domineering, Bernard will drive conversation. He has a minor phobia of water and hates getting wet.

History: Gifted from a young age, Bernard studied abroad. Brilliant and gifted he never wanted to apply himself. He was granted psionic powers by his dying brother.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Athletic, Extrovert, Gifted. Flaws: Fearful. Bonds: Attractive. Occupation: Miner

Voice: Thin and wheezing

Attributes [hide]

Bernard Halsey, Male Human Monk 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)10 (+0) 10 (+0)13 (+1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Langley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is renowned for his bright red suits and hats. His moppish silver hair is in a traditional bowl cut. His eyes are gray.

Personality: He is extraordinarily eccentric. He is harsh and unforgiving.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He struck it rich when he found rare goods in large quantities. He inherited the family business which he has now maintained for 2 years.

Motivation: He is not mentally stable, and does not behave rationally; and he is unsatisfied with his job

Flaws: Insane, Antagonistic. Bonds: Rich, Job. Occupation: Carter

Voice: Voice breaks

Attributes [hide]

Gilbert Langley, Male Human Wizard 8
Medium (5'11") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 23 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)11 (+0) 5 (-3)13 (+1)
Skills Athletics +4, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: Alexandrite (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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