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NPC Generator

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Advanced [show]


Hubert Byron, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scythe, but if one is not available he will default to his shield, and a wedding ring on his left hand. He has dyed his greying golden hair a little too much giving a sharp golden color. His eyes are likewise violet. His teeth are white and perfect.

Personality: Hubert hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He cannot resist a sob story and will often dote over anyone who has one.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He has had some formal music training, and achieved minor success. He used his abilities to travel the world and help people.

Motivation: Wishes to resurrect an old love.

Ideals: Artistic, Philantrophist. Bonds: In love, Attractive. Occupation: Doctor

Voice: Mumbles to self between sentences

Attributes [hide]

Hubert Byron, Male Human Monk 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 10 (+0)13 (+1) 14 (+2)15 (+2)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Brass mug with jade inlays (100 gp). Silver comb with moonstones (800 gp). 1 Half-Plate. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Gunter Graham, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear white clothing when he does not wear armor. He carries with him a set of whips, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His small hat is riddled with cuts and holes. His violet eyes dart from person to person to random spaces in the air.

Personality: Cocky and sure of himself, he believes he is the best Cook born in the past three hundred years. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gifted student he started as a Blacksmith, but he got bored and became a Cook. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: His religion dominates his actions; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Ugly, PTSD. Bonds: Job, Religious, Military. Occupation: Cook

Voice: Scandinavian accent

Attributes [hide]

Gunter Graham, Male Human Cleric 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 9 (-1)9 (-1) 7 (-2)16 (+3)
Skills Performance +6, Sleight of Hand +6
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp.


Social Check DCs


Kody Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair is cut short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Cocky and sure of himself, he believes he is the best Spy born in the past three hundred years. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Kody was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has drifted from career to career and currently works as a Spy.

Motivation: Marry his brother to traveling adventurers; and to reunite with his absent father

Ideals: Athletic. Bonds: Attractive, Job, Family, Poor. Occupation: Spy

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Kody Eastoft, Male Human Fighter 8
Medium (6'3") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 67 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)8 (-1) 14 (+2)11 (+0)
Skills Perception +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 2000 sp. Deep blue spinel (500 gp). Moss agate (16 gp). Silver pearl (130 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Morley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man typically wears grey cloth garments or leather armor. He wears his white hair down. He tend to wears goggles to shield his eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Richard was born in the south. At a young age he loved to build and create. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted from career to career and currently works as a Marshal.

Motivation: Sabotage a competitor; and he wants to get laid

Ideals: Persistence. Flaws: Fearful. Bonds: Poor, Job, Has a crush. Occupation: Marshal

Voice: Slurs words

Attributes [hide]

Richard Morley, Male Human Cleric 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)15 (+2) 13 (+1)15 (+2)
Skills Animal Handling +3, Performance +4
Senses Passive Perception 11
Languages Common, Draconic, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 200 gp. 1 Banded mail. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Guy Carlton, Male Human [Permalink]

Personal [hide]

Description: He wears grey trousers with black and green striped suspenders. He wears various colorful collared shirts. He wears his hair in dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He exudes charisma. He is a tour de force of persuasion. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's repulsed by the PC.

Flaws: Insane, Antagonistic. Bonds: Attractive, Adventurer, Religious. Occupation: Guard

Voice: Ums and uhs a lot

Attributes [hide]

Guy Carlton, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)11 (+0) 18 (+4)9 (-1)
Skills History +2, Persuasion +1
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs

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