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NPC Generator

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Advanced [show]


Shane Stanton, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely blue suit with green socks and a vest with buckled shoes. He has styled his brown hair well, parting it to the left. His amber eyes lackadaisically let the world flow into them.

Personality: He is a hateful person. He taunts others and blames them for his problems. He does not believe in violence as a means to an end. He is a dedicated Marshal but believes his peers are too gung-ho.

History: Shane hails from a village terrorized by gnolls. Like his father and his sister before him, after school he went straight into learning to become a Marshal. He has drifted from career to career and currently works as a Marshal.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business

Ideals: Pacifist, Fighting. Flaws: Antagonistic. Bonds: Enemies, Job. Occupation: Marshal

Voice: Pirate accent

Attributes [hide]

Shane Stanton, Male Human Rogue 7
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 27 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)9 (-1) 10 (+0)17 (+3)
Skills Animal Handling +3, Athletics +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 10000 cp. Azurite (6 gp). Azurite (6 gp).


Social Check DCs


Percival Langston, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He wears a pastel costume with the symbols of his god on his torso. His hair is always cut to a buzz. He wears large thick round spectacles.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born blind and as such lacked many opportunities for work. Like his father and his sister before him, after school he went straight into learning to become a Locksmith. He has drifted from career to career and currently works as a Locksmith.

Motivation: He feels threatened by others; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Disease, Fearful. Bonds: Guardian, Job. Occupation: Locksmith

Voice: Complex vocabulary, royal

Attributes [hide]

Percival Langston, Male Human Aristocrat 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)12 (+1) 12 (+1)12 (+1)
Skills Athletics +4, Religion +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +4

Possessions: Just what you see.


Social Check DCs


Cory Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is dressed in a clean brown cloak covering his clean studded leather. He has shaved his head bald. His half smiles and green eyes are beguiling and draw you in.

Personality: He is a hateful person. He taunts others and blames them for his problems. He takes great joy in being the best Glassblower in town.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Cursed with vampirism at a very young age, Cory has worked very hard to control his curse. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Attractive, Job. Occupation: Glassblower

Voice: Prounounces S like Z

Attributes [hide]

Cory Eastaughffe, Male Human Bard 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 11 (+0)12 (+1) 8 (-1)8 (-1)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 300 gp. 1 Hourglass. 1 Disguise kit.


Social Check DCs


Roger Axton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean blue cloak covering his clean studded leather, and he perpetually has his scimitar ready. His hair is short and black. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A freak accident while working with his Marshal father left him crippled. He was granted divine powers by his dying brother.

Motivation: To get a good night's sleep.

Ideals: Fighting, Philantrophist, Gifted. Flaws: Insomniac, Disease. Occupation: Crown-heir

Voice: Sensual and smooth

Attributes [hide]

Roger Axton, Male Human Warrior 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)8 (-1) 13 (+1)9 (-1)
Skills Intimidation +1, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 3 Holy water. 1 Everburning torch. 8 Acid flasks.


Social Check DCs


Guy Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow costume with the symbols of magic on his torso. He has a moderate pudge and is not very fit. He has styled his auburn hair well, parting it to the left. He wears a mask on his face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised in a plains tribe. Guy liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has dedicated himself to building a better trade route.

Motivation: Wants his loneliness to end; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Bonds: Rich, Nature, Adventurer, Has a crush. Occupation: Jeweler

Voice: Strong lisp

Attributes [hide]

Guy Winterbourne, Male Human Warlock 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)11 (+0) 17 (+3)10 (+0)
Skills History +2, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 200 gp.


Social Check DCs

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