Aldous Chester, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Adventurer. He is portly but not overly obese. His head has been shaved. His fierce brown eyes like to dwell on things.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Animals are drawn to him, and he is able to talk to them.
History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and revenge
Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Job, Rich, Enemies. Occupation: Adventurer
Voice: Aggressive tone
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 37 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Auran, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 1 Minor magic item.
Rolf Hornsby, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He very much looks the part of a Fisher. His golden hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.
Personality: He is witty, but his monotone delivery comes off as unnerving He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Rolf hails from a village terrorized by dire rats. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fisher work with an outfit from a few towns over. Fisher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Fisher.
Motivation: Balancing his hectic life and new Fisher responsibilities is difficult; and he is unsatisfied with his job
Ideals: Joker. Flaws: Fearful. Bonds: Job, Attractive, Enemies. Occupation: Fisher
Voice: Loud with bravado
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 10)
Armor Class 10
Hit Points 20 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 7 (-2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
Possessions: 800 gp. Large well-done wool tapestry (400 gp).
Ernest Thorpe, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears red painted combat armor at almost all times. His chestnut hair is heavily combed to the right. He wears an eyepatch.
Personality: He is a hateful person. He taunts others and blames them for his problems. He believes the world needs to unite to get rid of goblins once and for all.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Ernest and his spouse have recently divorced.
Motivation: He wants revenge against goblins; and he's repulsed by the pc
Flaws: Ugly, Antagonistic. Bonds: Enemies, Slave. Occupation: Slave Trader
Voice: Gruff and masculine
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. 1 Bullseye lantern. 1 Bullseye lantern. 1 Simple lock.
Bertram Shelly, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and has a large tan mantle and cape that has been intricately interwoven into his black robe. He wears his white hair down. His eyes are green and he is always smoking a pipe.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is afraid of women and trembles around them
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with unlife at a very young age, Bertram has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has money and likes to spend it; and he is greedy
Flaws: Ugly, Antagonistic, Shy, Disease. Bonds: Rich. Occupation: Painter
Voice: Stutters
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 16 (+3) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Draconic, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 80 pp. Malachite (16 gp).
Rolf Skelton, Male Human [Permalink]
Personal [hide]
Description: He wears a red shirt with thin pastel vertical stripes and red pants. He has a slight overbite and is overall scrawny. He wears his red hair up in a very large beehive style do. His brown eyes are passionate and lively.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc
Flaws: Shy, Antagonistic, Insane. Bonds: Guardian, Rich. Occupation: Animal Trainer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 10 pp. A roughly beaten golden orb (40 gp). 1 Minor magic item.
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