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NPC Generator

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Advanced [show]


Guy Melancon, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is constantly adorned with expensive silk clothing, often dyed in bright blue and white, and wears rings and necklaces with large, colorful gems. His long auburn hair is drawn into a two foot long braid. His blue eyes lackadaisically let the world flow into them.

Personality: A deeply religious man he believes everything happens for a reason. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His religion dominates his actions.

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Rich, Religious, Adventurer. Occupation: Weaver

Voice: Farmer accent

Attributes [hide]

Guy Melancon, Male Human Aristocrat 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)6 (-2) 15 (+2)17 (+3)
Skills Perception +4, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Charles Ramsay, Male Human [Permalink]

Personal [hide]

Description: He wears bulky grey painted plate armor. He has a slight overbite and is overall scrawny. His auburn hair is unkempt and raggedy. He wears crescent spectacles with a black brim.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised by priests from a young age. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying brother.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Religious, Mentor. Occupation: Merchant

Voice: Strong lisp

Attributes [hide]

Charles Ramsay, Male Human Expert 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)14 (+2) 12 (+1)14 (+2)
Skills Athletics +0, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Ignan, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Randal Hamilton, Male Human [Permalink]

Personal [hide]

Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat. He is muscular with a powerful set of arms. His silver hair is thinning but still full. His skin is flawless and his amber eyes scan people very quickly.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Bellfounder father left him crippled. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To protect his home; and to clean up the streets

Ideals: Justice. Flaws: Disease, Insomniac. Bonds: Attractive, Guardian. Occupation: Cartwright

Voice: Indian accent

Attributes [hide]

Randal Hamilton, Male Human Warrior 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 35 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)13 (+1) 10 (+0)6 (-2)
Skills Medicine +3, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 6000 sp.


Social Check DCs


Gerard Benson, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tan shirt with thin brown vertical stripes and pastel pants. He has done his best to style his silver hair to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born the only child of a wealthy merchant. A freak accident while working with his Seamstress mother left him crippled. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Entrepeneur. Flaws: Shy, Disease. Bonds: Attractive, Religious. Occupation: Mortician

Voice: Soft and melodious

Attributes [hide]

Gerard Benson, Male Human Commoner 7
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)18 (+4) 12 (+1)12 (+1)
Skills Deception +4, Religion +7
Senses Passive Perception 11
Languages Common, Goblin, Terran, Orc, Gnoll
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0

Possessions: 40000 cp. Malachite (12 gp).


Social Check DCs


Lance Darby, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with green colored cloaks and clothing. He has red hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is fixated on the number 6. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Energy wise he seems alert and responsive.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. As a young adult he joined a group advocating for an improvement in Human conditions. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Professionalism. Flaws: Insomniac, Insane, Racist. Bonds: Religious. Occupation: Ploughman

Voice: Thin and wheezing

Attributes [hide]

Lance Darby, Male Human Adept 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 18 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)16 (+3) 12 (+1)11 (+0)
Skills Acrobatics +4, History +6
Senses Passive Perception 11
Languages Common, Elven, Aquan, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: Carved bone or ivory statuette (40 gp).


Social Check DCs

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