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NPC Generator

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Advanced [show]


Richard Atherton, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats. He is physically well-built. His black hair is kept up in a ponytail inside a small hat. His face is covered beneath a completely black helmet.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is an amazing painter.

History: Gifted from a young age, Richard studied abroad. Like his father and his brother before him, after school he went straight into learning to become a Junk Dealer. He has taken up work as a Junk Dealer and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Gifted. Flaws: Antagonistic, PTSD. Bonds: Job, Rich. Occupation: Junk Dealer

Voice: Pronounces difficult words wrong

Attributes [hide]

Richard Atherton, Male Human Wizard 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)9 (-1) 14 (+2)12 (+1)
Skills Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 18000 cp. Star rose quartz (40 gp). Lapis lazuli (5 gp). Jet (40 gp). Fiery yellow corundum (500 gp).


Social Check DCs


John Hackney, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a blue costume with the symbols of death on his torso. He is tall, broad shouldered and powerfully built. His small hat is riddled with cuts and holes. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is calm most of the time but flees social interaction. Flattery will make him almost putty in your hands.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He seems to be bored by most things; and to end his boredom

Flaws: Ugly, Shy, Selfish, Mundane, Fearful. Occupation: Server

Voice: Soft and mumbly

Attributes [hide]

John Hackney, Male Human Rogue 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)11 (+0) 11 (+0)16 (+3)
Skills Athletics +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5

Possessions: 400 gp.


Social Check DCs


Anselm Everleigh, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a small bristly mustache and wavy golden hair. He wears crescent spectacles with a black brim.

Personality: Eccentric and domineering, Anselm will drive conversation. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He moves from town to town, unable to find a place to settle.

Motivation: An old rival family wants him found.

Ideals: Extrovert, Gifted. Flaws: Fearful. Bonds: Immigrant, Family. Occupation: Bather

Voice: Mousy voice

Attributes [hide]

Anselm Everleigh, Male Human Monk 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)15 (+2) 11 (+0)14 (+2)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 20000 cp.


Social Check DCs


Wymar Tinley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is physically well-built. His hair is brown and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He is happy with his job as a Ruler. He turns his eye from what people do, preferring to live and let live. He has all his life been fascinated with writing.

History: He served in the navy to pay for his family's outstanding loans. His father was very strict, and drilled into him lessons on being the perfect gentleman. He tends to his Ruler job now, and dutifully fulfills any obligations he has.

Motivation: Wants to work out more often; and he doesn't get along with people that don't share his tastes

Ideals: Artistic, Impeccable, Athletic. Bonds: Rich, Job, Military. Occupation: Ruler

Voice: Pronounces O like U

Attributes [hide]

Wymar Tinley, Male Human Barbarian 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)14 (+2) 9 (-1)14 (+2) 15 (+2)8 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 12
Languages Common, Terran, Ignan
Attacks Melee -2 / 1d8-4, Ranged +4 / 1d8+2, Grapple +2

Possessions: 17000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Solomon Tewksbury, Male Human [Permalink]

Personal [hide]

Description: A 5'4" southern man, he wears skinny pants and wears a grey and pastel robe with the hood down. His feathered hat is riddled with cuts and holes. He has hazel eyes and a grey hat with a pastel feather.

Personality: He never swears and excessively uses polite adverbs when speaking. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Gifted from a young age, Solomon studied abroad. His childhood dream was to be a Spy, but he was a colossal failure. He has achieved small success as a Banker.

Motivation: Balancing his hectic life and new Banker responsibilities is difficult; and sabotage a competitor

Ideals: Optimist, Gifted. Flaws: Ugly, Forgetful. Bonds: Job. Occupation: Banker

Voice: Uses sign language

Attributes [hide]

Solomon Tewksbury, Male Human Wizard 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)12 (+1) 10 (+0)13 (+1)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 7000 cp. 1 Chain shirt.


Social Check DCs

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