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Advanced [show]


Kyle Bradly, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he usually wears his grey robe and has his glaive always slung over his shoulder. With a patchy auburn beard and wild auburn hair. His eyes are amber and he is always smoking a pipe.

Personality: He is mildly Human supremacist, though he does not identify as such. Further he is a bit of a stoner and is frequently out of it.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He's looking for his big break; and he desires power and/or immortality

Flaws: Racist, Addict, Secretive. Bonds: Mentor, Adventurer. Occupation: Priest

Voice: Complex vocabulary, royal

Attributes [hide]

Kyle Bradly, Male Human Druid 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)13 (+1) 14 (+2)9 (-1)
Skills Survival +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 700 gp.


Social Check DCs


Theodoric Hayley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He dresses well, wearing pastel shirts, loose pants, and blazers most of the time, and his gloved hand is found clutching a bow. His hair is white and curly. He tend to wears goggles to shield his eyes.

Personality: He dislikes all the random violence that takes place in the south. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.

Motivation: He wants to meet his childhood hero.

Ideals: Pacifist. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Dilettante

Voice: High pitched, excited

Attributes [hide]

Theodoric Hayley, Male Human Monk 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)13 (+1) 14 (+2)13 (+1)
Skills Performance +3, Stealth +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Henry Beckwith, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His golden hair is lengthy and is close to two feet long. His eyes are amber and he is always smoking a pipe.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a habit of throwing himself into exceedingly dangerous situations.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Mayor job now, and dutifully fulfills any obligations he has.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Gifted. Flaws: Impulsive. Bonds: Adventurer, Job. Occupation: Mayor

Voice: Pirate accent

Attributes [hide]

Henry Beckwith, Male Human Adept 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 8 (-1)10 (+0) 12 (+1)14 (+2)
Skills Deception +4, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 200 gp.


Social Check DCs


Ernest Marlee, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is well dressed, constantly wearing a black suit, white shirt, and blue tie. He keeps his long black hair kept up in a rat tail. This hazel eyed westerner is not easily forgotten.

Personality: He is happy with his job as a Sage. He turns his eye from what people do, preferring to live and let live. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the west. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and to be a blacksmith again

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Job, Immigrant, Attractive. Occupation: Sage

Voice: Whispers

Attributes [hide]

Ernest Marlee, Male Human Cleric 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)13 (+1) 12 (+1)10 (+0)
Skills Athletics +3, Religion +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 300 gp.


Social Check DCs


Alex Tickle, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears light armors faded through time and improper care. He is an epitome of beauty. He has wavy silver hair. His eyes are violet and catlike.

Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with his god.

History: He was born in the east. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and his religion dominates his actions

Ideals: Disciplined. Bonds: Attractive, Religious, Immigrant. Occupation: Sellsword

Voice: German accent

Attributes [hide]

Alex Tickle, Male Human Paladin 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)17 (+3) 15 (+2)12 (+1)
Skills Intimidation +4, Religion +6
Senses Passive Perception 12
Languages Common, Aquan, Undercommon, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 sp. Star ruby (600 gp). Coral (80 gp).


Social Check DCs

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