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NPC Generator

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Advanced [show]


Theodoric Tatum, Male Human [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a white coat with black slacks. He carries with him a set of falchions, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He keeps his golden hair in a pixie cut. His eyes are amber and beady.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is frequently practicing swordplay.

History: Theodoric lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Priest they were divorced and he won custody of their daughter. He worked as a Stylist, and he later adopted a second daughter.

Motivation: Doesn't want to be a Stylist and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Military, Family. Occupation: Stylist

Voice: Squeaky

Attributes [hide]

Theodoric Tatum, Male Human Barbarian 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 33 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)12 (+1) 10 (+0)15 (+2)
Skills Perception +2, Stealth +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Trey Branson, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a tan coat over a white low-cut shirt, and a wide-brimmed hat upon his head. His brown hair is knotted and matted. His brown eyes are slightly larger than normal.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: The child of northern immigrants he idolized his mother. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the north; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Impeccable, Entrepeneur. Bonds: Attractive, Enemies, Immigrant. Occupation: Performer

Voice: Strong lisp

Attributes [hide]

Trey Branson, Male Human Commoner 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 28 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 17 (+3)14 (+2) 17 (+3)16 (+3)
Skills Insight +6, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Druidic, Halfling
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 700 gp. Moss agate (14 gp). Chalcedony (70 gp). Golden yellow topaz (1100 gp). 1 Minor magic item.


Social Check DCs


Lewis Marston, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses well, wearing white shirts, loose pants, and blazers most of the time. His hair is long and silver with streaks of black, and is pulled back with small white clips. His beard is black, braided, and well cared for. His eyes are hazel and catlike.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Disciplined, Optimist. Bonds: Attractive, Religious, Adventurer. Occupation: Roofer

Voice: Low and grunting

Attributes [hide]

Lewis Marston, Male Human Expert 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)11 (+0) 12 (+1)8 (-1)
Skills Deception +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Norman Shelley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male typically wears a sleeveless long coat of deep tan leather and dull white iron scale mail. He is tall, broad shouldered and powerfully built. He sports a long red beard, and similarly colored long hair. He has hazel eyes and a tan hat with a white feather.

Personality: Aggressive, abrasive, and angry, Norman embodies much of what other species detest in the Humans. He has a minor phobia of water and hates getting wet.

History: A powerful wizard made him what he is. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.

Motivation: He has a crush on the local Herbalist; and wants a kiss

Flaws: Antagonistic, Fearful. Bonds: Mentor, Adventurer, Has a crush. Occupation: Assassin

Voice: Switch between two voices

Attributes [hide]

Norman Shelley, Male Human Commoner 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)15 (+2) 14 (+2)8 (-1)
Skills Performance +1, Religion +4
Senses Passive Perception 12
Languages Common, Ignan, Druidic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Charles Staurheim, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears very tight pants and wife beaters, though occasionally he sports a white coat. His moppish blonde hair is in a traditional bowl cut. His eyes are likewise amber.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born at the edge of vast mountains. There was a wharf not far from home where he often wandered off to fish. He has since lost track of the people in his past.

Motivation: A deep hatred of dire rats; and find a way to reverse the transformation of his brother

Ideals: Joker, Logical. Bonds: Nature, Family, Enemies. Occupation: Adventurer

Voice: Raspy

Attributes [hide]

Charles Staurheim, Male Human Ranger 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)12 (+1) 15 (+2)10 (+0)
Skills Deception +2, Perception +4
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2000 sp. Red spinel (40 gp).


Social Check DCs

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