Roger Tyndall, Male Human [Permalink]
Personal [hide]
Description: He wears a green armored body suit, with a simple tan line shooting up and back down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With a patchy chestnut beard and wild chestnut hair. He wears crescent spectacles with a black brim.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Roger was raised in a hard working conservative environment. Like his mother and his brother before him, after school he went straight into learning to become a Gardener. He struck the Gardener job and began his own company from there.
Motivation: Sabotage a competitor; and balancing his hectic life and new gardener responsibilities is difficult
Ideals: Logical. Bonds: Attractive, Job, Religious. Occupation: Gardener
Voice: Australian accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 35 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Clerebold Perry, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair is smooth and relatively long. His eyes are hazel.
Personality: Clerebold is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He is the product a well kept family trust fund and as such has never really known need. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and he is greedy
Ideals: Entrepeneur, Extrovert, Justice. Flaws: Ugly. Bonds: Rich. Occupation: Crown-heir
Voice: Thin and wheezing
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 44 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 17 (+3) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Drogo Hayden, Male Human [Permalink]
Personal [hide]
Description: He wears a blue vest and prefers pastel and green shirts. His boots appear to have been at one point steel toed but are quite worn down, and carries sickles. He has a small bristly mustache and wavy brown hair. His blue eyes peer out from beneath his small blue hat.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Ideals: Fighting, Optimist. Flaws: Ugly, Shy, Mundane. Occupation: Farmer
Voice: Booming voice
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Celestial
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Anselm Gladstone, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Mason uniform. He is physically well-built. With bright red hair and a scraggly beard. He has a tattooed face.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was raised in a plains tribe. His druidic abilities were realized during a raid on his village. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels kind of lost in life; and balancing his hectic life and new mason responsibilities is difficult
Ideals: Gifted, Fighting. Flaws: Depressed. Bonds: Job, Nature. Occupation: Mason
Voice: Rolls R's
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
Possessions: 200 gp. Red spinel (110 gp). Peridot (50 gp). Tiger eye turquoise (16 gp). Golden yellow topaz (1100 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
William Stapleton, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He typically wears black cloth garments or leather armor. His hair is long and golden with streaks of brown, and is pulled back with small black clips. His beard is brown, braided, and well cared for. His brown eyes dart from person to person.
Personality: This man loves writing and to teach people writing more than just about anything. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: William lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.
Motivation: To share knowledge with the world; and doesn't want to be a sellsword and was forced into it by his family
Ideals: Artistic, Logical. Flaws: Addict. Bonds: Family, Debt. Occupation: Sellsword
Voice: American accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 4 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Celestial, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp.
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