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Advanced [show]


Alexandre Holton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a brown collared shirt and tan pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His white hair is drawn into a tight pony tail with a rose scrunchie. He has brown eyes.

Personality: He is a Bowyer first and foremost. He believes firmly that knowledge should be universal. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Bowyer

Voice: Scratchy, weak

Attributes [hide]

Alexandre Holton, Male Human Cleric 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)12 (+1) 3 (-4)11 (+0)
Skills Athletics +4, Insight -2
Senses Passive Perception 6
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day6

Possessions: 7000 cp. Malachite (8 gp).


Social Check DCs


Gerald Hackney, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak. He carries with him a set of sais on his belt, each one with a ruby on the hilt. His moppish chestnut hair is in a traditional bowl cut. His eyes are green.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in a small village he learned the ways of the warrior from his father. Gerald liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Gerald and his spouse have recently divorced.

Motivation: He's in love; and wants his loneliness to end

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Nature, Has a crush. Occupation: Bricklayer

Voice: Scandinavian accent

Attributes [hide]

Gerald Hackney, Male Human Barbarian 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 19 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 6 (-2)10 (+0) 12 (+1)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. Sardonyx (30 gp). Deep blue spinel (1100 gp). Tiger eye turquoise (15 gp). Blue quartz (15 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Peter Hailey, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears long strands of sapphire and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His deerstalker hat is riddled with cuts and holes. His amber eyes peer out from beneath his deerstalker brown hat.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now mingles about in high society.

Motivation: To unite with his brother; and doesn't want to be a marshal and was forced into it by his family

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Rich, Family. Occupation: Marshal

Voice: Hard of hearing, loud

Attributes [hide]

Peter Hailey, Male Human Warlock 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)11 (+0) 11 (+0)10 (+0)
Skills Acrobatics +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 900 sp. Chalcedony (20 gp). Lapis lazuli (12 gp). Onyx (20 gp). 1 Banded mail. 1 Masterwork studded leather.


Social Check DCs


Shane Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses well, wearing black shirts, loose pants, and blazers most of the time. His golden hair is lengthy. His gray eyes have a joyful gleam in them most of the time.

Personality: He is almost excessively polite to everyone, even when angry. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised in a forest tribe. His mother took him hunting and taught him how to get in the mind of other creatures. He now spends his time doing works of charity.

Motivation: Wants to work out more often; and he is unsatisfied with his job

Ideals: Athletic, Philantrophist. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Glassblower

Voice: Squeaky

Attributes [hide]

Shane Lindsay, Male Human Cleric 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)11 (+0) 11 (+0)12 (+1)
Skills Arcana +2, Athletics +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Miles Wordsworth, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a violet tunic with grey highlights, and long red pants that bunch up around his shoes. His hair is greying and his face has many wrinkles. He has amber eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: The child of a Scribe, who enjoyed hunting, Miles was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. He became a Sailor soon after.

Motivation: His relatives are trying to arrange a marriage; and he'd like to take his coworkers down a peg

Ideals: Athletic, Professionalism, Opinionated. Bonds: Nature, Job, Family. Occupation: Sailor

Voice: Ums and uhs a lot

Attributes [hide]

Miles Wordsworth, Male Human Cleric 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)6 (-2) 19 (+4)14 (+2)
Skills Perception +7, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day155332000000

Possessions: Just what you see.


Social Check DCs

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