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NPC Generator

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Advanced [show]


Gomory Hayes, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. His hair is greying and his face has many wrinkles. His eyes are a pleasant blue.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has drifted from career to career and currently works as a Detective.

Motivation: Doesn't want to be a Detective and was forced into it by his family; and he seems to be bored by most things

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Attractive, Job, Family. Occupation: Detective

Voice: Russian accent

Attributes [hide]

Gomory Hayes, Male Human Fighter 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)16 (+3) 14 (+2)15 (+2)
Skills Insight +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Draconic, Gnome, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Odo Ryland, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and likes to wear grey tank tops with white pants. He keeps his golden hair in a flapper bob. His eyes are a pleasant hazel.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Odo took refuge in the large cave and found the beat up hand crossbow and armor he uses now. He has dedicated himself to building a better kind of golem.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Impulsive. Bonds: Adventurer, Military, Nature. Occupation: Spice Merchant

Voice: Jamaican accent

Attributes [hide]

Odo Ryland, Male Human Barbarian 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 63 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)14 (+2) 15 (+2)14 (+2)
Skills Acrobatics +4, Arcana +5
Senses Passive Perception 12
Languages Common, Gnoll, Ignan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5

Possessions: 300 gp. Eye agate (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Graham, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear red pants and tee shirts. With bright golden hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He speaks before he thinks and is too direct. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born on a small isolated farm. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep.

Ideals: Fighting. Flaws: Insomniac, Impulsive. Bonds: Attractive, Nature. Occupation: Performer

Voice: Dutch accent

Attributes [hide]

Peter Graham, Male Human Barbarian 8
Medium (5'2") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 55 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)13 (+1) 7 (-2)15 (+2)
Skills Intimidation +5, Investigation +4
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chad Jacobs, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and carries greataxes. He has a long white beard with little hanging trinkets. He has a tattooed face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is obsessed with finding treasure.

History: He was born several months after his father was called into army service. After coming to the age of reason, Chad took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Rich, Adventurer, Military. Occupation: Performer

Voice: Slow speaker

Attributes [hide]

Chad Jacobs, Male Human Commoner 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 8 (-1)13 (+1) 10 (+0)10 (+0)
Skills Animal Handling +2, Performance +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Shane Coombs, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft grey waves gently in the breeze. His skin is also unnaturally pale. His hair is short and auburn. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: Shane is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Shane was born in the west. At a young age he loved to build and create. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Extrovert, Persistence. Flaws: Ugly. Bonds: Rich, Military. Occupation: Architect

Voice: Jittery and nervous

Attributes [hide]

Shane Coombs, Male Human Warlock 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 40 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 18 (+4)12 (+1) 10 (+0)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 100 gp.


Social Check DCs

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