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Advanced [show]


Peter Kelsey, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a white wide-brimmed hat and white clothes, and is pretty ugly. His silver hair has been sun bleached extensively. His eyes are gray and beady.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Gifted from a young age, Peter studied abroad. He was taken from his home at a very young age. He was granted druidic powers by his dying sister.

Motivation: To get a good night's sleep; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Ugly, Impulsive, Insomniac. Bonds: Job, Slave. Occupation: Soapmaker

Voice: Can't modulate volume

Attributes [hide]

Peter Kelsey, Male Human Warlock 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)14 (+2) 11 (+0)18 (+4)
Skills Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 300 gp.


Social Check DCs


Guy Sherwood, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He wears silk and lounges about seductively. His blonde hair is cut jaggedly and amateurishly. His fierce gray eyes like to dwell on things.

Personality: He has always had a great fascination with Human culture. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to loving parents in a slum to the south. He worked as a nervous Shoemaker and found it very stressful. He has achieved small success as a Shoemaker.

Motivation: He is compelled to act according to his religious beliefs; and to be a fletcher again

Flaws: Racist. Bonds: Attractive, Religious, Poor, Job. Occupation: Shoemaker

Voice: Soft and mumbly

Attributes [hide]

Guy Sherwood, Male Human Cleric 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 9 (-1)12 (+1) 13 (+1)15 (+2)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 29000 sp. 1 Half-Plate. 1 Half-Plate. 1 Breastplate. 1 Darkwood Buckler.


Social Check DCs


Arnold Langley, Male Human [Permalink]

Personal [hide]

Description: A 5'1" eastern man, he wears a weathered and beat up set of banded mail beneath an oversized tan coat. His hair, while still mostly golden, has prominent grey streaks. He wears large thick round spectacles.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town working and never settling down anywhere, but has fallen for a local Slave Trader. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has a crush on the local Slave Trader; and he would like to get married and retire

Ideals: Fighting. Flaws: Racist, Antagonistic. Bonds: Has a crush. Occupation: Armorer

Voice: Russian accent

Attributes [hide]

Arnold Langley, Male Human Warlock 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)12 (+1) 14 (+2)11 (+0)
Skills Intimidation +3, Stealth +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 500 gp.


Social Check DCs


Gunter Winchester, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of greatswords, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His hair is black and curly. His eyes are violet and catlike.

Personality: He is mildly Human supremacist, though he does not identify as such. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Gunter was born in the east. At a young age he loved to build and create. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Fighting, Justice, Persistence. Flaws: Racist. Bonds: Rich. Occupation: Healer

Voice: Speaks with a cold

Attributes [hide]

Gunter Winchester, Male Human Barbarian 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 43 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 10 (+0)8 (-1) 15 (+2)15 (+2)
Skills Deception +5, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2

Possessions: 80 pp.


Social Check DCs


Theobald Kendal, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a black costume with the symbols of magic on his torso. With a patchy chestnut beard and wild chestnut hair. He has blue eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Theobald took refuge in the ruined castle and found the beat up greatsword and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Athletic, Entrepeneur. Flaws: Mundane. Bonds: Slave, Nature. Occupation: Map Maker

Voice: Forgets to breathe while speaking

Attributes [hide]

Theobald Kendal, Male Human Bard 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)14 (+2) 18 (+4)13 (+1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 14
Languages Common, Abyssal, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 5000 sp. Brown-green garnet (100 gp). Red spinel (100 gp).


Social Check DCs

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