Adam Badger, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He prefers to wear red clothing when he does not wear armor. His whole body is exceptionally muscular. His tied-back hair is blonde. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is obsessed with finding treasure.
History: Born to a pair of adventurers, Adam grew up listening to his father's many stories. His homeland was ravaged by war and he spent much of his life rebuilding it. He left for the north, certain he would find work there.
Motivation: He has passion for adventuring and risk.
Flaws: Shy, PTSD, Insomniac. Bonds: Immigrant, Attractive, Adventurer. Occupation: Server
Voice: Squeaky
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 17 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 9 (-1) | 6 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 60000 cp. Onyx (40 gp). Chrysoprase (40 gp). Tourmaline (150 gp).
Arnold Kimberley, Male Human [Permalink]
Personal [hide]
Description: 5'1" and muscular, this eastern man is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He has styled his red hair well, parting it to the right. He wears an eyepatch.
Personality: Arnold is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He always tries to repair and not replace. It was this mentality that drove him into the Fletcher business.
History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Arnold took refuge in the ruined castle and found the beat up crossbow and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Someone believes him a fraud; and wants to work out more often
Ideals: Athletic, Extrovert, Persistence. Flaws: Ugly. Bonds: Nature. Occupation: Fletcher
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 42 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 15 (+2) | 10 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
Possessions: 5000 sp.
Shane Royal, Male Human [Permalink]
Personal [hide]
Description: This man is constantly adorned with expensive silk clothing, often dyed in bright tan and green, and wears rings and necklaces with large, colorful gems, and sports empty pouches on his belt. His chestnut hair is smooth and relatively long. He has amber eyes and a tan hat with a green feather.
Personality: He is mildly Human supremacist, though he does not identify as such. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Layabout arts, while his mother instructed him in etiquette, music and courtly manner. Cursed with a spirit at a very young age, Shane has worked very hard to control his curse. He used his abilities to travel the world and help people.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Extrovert, Philantrophist, Impeccable. Flaws: Racist, Disease. Bonds: Rich. Occupation: Layabout
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 31 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 20000 cp. Aquamarine (300 gp). Sardonyx (60 gp).
Drogo Marleigh, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears baggy pastel pantaloons and a tan scarf and is in decent physical shape. His moppish blonde hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. The war was a terrible time for him, and Drogo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born into a rich family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.
Motivation: He loathes his own lifestyle; and he is greedy
Ideals: Passionate. Flaws: Depressed. Bonds: Military, Rich. Occupation: Miner
Voice: Italian accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 28 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 14 (+2) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1200 gp. 1 Minor magic item.
Roger Darlington, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male is renowned for his bright green suits and hats. He is tall, broad shouldered and powerfully built. His brown hair is long and unkept. His thin eyebrows rest above his beady gray eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He is the product a well kept family trust fund and as such has never really known need. His psionic abilities were realized during a raid on his village. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Several ex partners dislike his way of doing things and want revenge; and to get a good night's sleep
Ideals: Gifted, Logical. Flaws: Ugly, Insomniac. Bonds: Rich, Enemies. Occupation: Mercenary
Voice: Speaks with a cold
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 14
Hit Points 34 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: Solid gold idol (600 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!