Shane Blyth, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a grey vest and prefers black and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a feathered hat to cover his moderate length black hair. His amber eyes are passionate and lively.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a minor phobia of water and hates getting wet.
History: He was born several months after his father was called into army service. Cursed with lycanthropy at a very young age, Shane has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Flaws: Ugly, Cynical, Fearful, Disease. Bonds: Military. Occupation: Detective
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 11 (+0) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Druidic, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Everard Everly, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black hair is singed and shortened. He has green eyes.
Personality: Everard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Everard hails from a village terrorized by dire rats. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His relatives are trying to arrange a marriage; and he feels the way he acts is they only way to get by in the world
Ideals: Athletic, Impeccable, Optimist. Flaws: Ugly. Bonds: Enemies, Family. Occupation: Server
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 30 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 7 (-2) | 9 (-1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +5
Possessions: 1400 gp. Golden yellow topaz (500 gp). Rhodochrosite (13 gp). 1 Minor magic item. 1 Minor magic item.
William Hastings, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His top hat is riddled with cuts and holes. His gray eyes lackadaisically let the world flow into them.
Personality: He is irascible and easily irritated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He struck it rich when he found rare goods in large quantities. After a long history of fighting, William and his spouse have recently divorced.
Motivation: Money/treasure; and he is greedy
Ideals: Joker, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Sculptor
Voice: Nasally tone
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 25 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: Brass mug with jade inlays (600 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp).
William Nibley, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of bastard swords, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His white hair is kept up in a ponytail inside a deerstalker hat. His fair skin shows little sign of his aristocratic breeding.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Further he is a bit of a stoner and is frequently out of it.
History: Born in the south his family was never financially stable. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Addict. Bonds: Attractive, Poor. Occupation: Blacksmith
Voice: High pitched, excited
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 7 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 400 gp. Eye agate (8 gp). Black pearl (200 gp). 1 Breastplate. 1 Buckler.
Robert Bristol, Male Human [Permalink]
Personal [hide]
Description: A 6'2" northern man, he wears tight fighting clothing, which leaves very little to the imagination. His hair is cut close to his head. His blue eyes lackadaisically let the world flow into them.
Personality: He acts crazy and hedonistic. Robert enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Gifted from a young age, Robert studied abroad. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now owns his own business.
Motivation: Wants to work out more often; and he is unsatisfied with his job
Ideals: Fighting, Gifted, Athletic. Flaws: Hedonist. Bonds: Job. Occupation: Barrister
Voice: Soothing and warm
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 24 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Giant, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
