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Advanced [show]


Hubert Addington, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He has a large tan mantle and cape that has been intricately interwoven into his brown robe. He has dyed his greying silver hair a little too much giving a sharp silver color. He tend to wears goggles to shield his eyes.

Personality: He dislikes all the random violence that takes place in the west. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His arcane abilities were realized during a raid on his village. He was granted arcane powers by his dying brother.

Motivation: To get a good night's sleep; and expand his business

Ideals: Pacifist, Gifted. Flaws: Disease, Insomniac. Bonds: Poor. Occupation: Sage

Voice: Pronounces O like U

Attributes [hide]

Hubert Addington, Male Human Barbarian 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)9 (-1) 12 (+1)12 (+1)
Skills Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Brown-green garnet (60 gp). Star rose quartz (20 gp). Moonstone (20 gp). 4 Thunderstones. 2 Alchemist’s fire.


Social Check DCs


Simon York, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears very tight pants and wife beaters, though occasionally he sports a green coat. He has a long brown beard with little hanging trinkets. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His mother raised him in a mountain cabin. Simon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now travels the world, in search of power and loot.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Joker. Bonds: Job, Nature, Adventurer, Family. Occupation: Bricklayer

Voice: Sleepy voice

Attributes [hide]

Simon York, Male Human Ranger 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)12 (+1) 6 (-2)9 (-1)
Skills Arcana +3, Performance +1
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. 1 Magnifying glass.


Social Check DCs


Manfred Tatum, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man sports grey clothing, slightly heavier than average wear. His silver hair is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: He can speak with the recently deceased. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A freak accident while working with his Tanner father left him crippled. He's also a talented Tanner, but doesn't like to broadcast it.

Motivation: A strong sense of loyalty to Human people; and sabotage a competitor

Ideals: Gifted, Joker. Flaws: Disease, Racist. Bonds: Job. Occupation: Scribe

Voice: Prounounces S like Z

Attributes [hide]

Manfred Tatum, Male Human Barbarian 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 14 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 6 (-2)15 (+2) 17 (+3)15 (+2)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Aquan, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Godfrey Brandon, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He typically wears black cloth garments or leather armor. His golden hair is long and unkept. His eyes are gray and he is always smoking a pipe.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Godfrey and his spouse have recently divorced.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Ideals: Fighting, Extrovert. Flaws: Ugly, Antagonistic. Bonds: Slave. Occupation: Beggar

Voice: High pitched and raspy

Attributes [hide]

Godfrey Brandon, Male Human Cleric 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 54 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 18 (+4)9 (-1) 16 (+3)17 (+3)
Skills History +2, Performance +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 30000 cp. Golden yellow topaz (1200 gp). Chalcedony (50 gp). Silver pearl (120 gp). Red spinel (120 gp).


Social Check DCs


Randal Harrington, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a tight red one piece outfit complete with pants, hood, and a cape. He is bald on top and has large auburn tufts of hair around his ears. His eyes are amber and he is always smoking a pipe.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is obsessed with a lost civilization.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Cartwright arts, while his father instructed him in etiquette, music and courtly manner. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Flaws: Ugly, Shy, Disease. Bonds: Adventurer, Rich. Occupation: Cartwright

Voice: Relaxed voice

Attributes [hide]

Randal Harrington, Male Human Monk 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)12 (+1) 14 (+2)8 (-1)
Skills Athletics +5, Intimidation +1
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp. Silver comb with moonstones (800 gp).


Social Check DCs

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