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NPC Generator

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Advanced [show]


Cory Hampton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He very much looks the part of a Bowyer. His hair is cut close to his head. His eyes are gray.

Personality: A skeptical and narcissistic man, Cory's first love is himself. His second love is also himself. He is obsessed with his god.

History: Cory hails from a village terrorized by illithids. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor; and he wants revenge against illithids

Ideals: Impeccable. Bonds: Job, Religious, Enemies, Nature. Occupation: Bowyer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Cory Hampton, Male Human Bard 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)15 (+2) 10 (+0)14 (+2)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Giant, Terran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: Just what you see.


Social Check DCs


Diggory Hadley, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep grey leather and dull yellow iron scale mail. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a cross on it. His black hair is thinning but still full. His fair skin shows little sign of his aristocratic breeding.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He cannot resist a sob story and will often dote over anyone who has one.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Through the years after Diggory was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Diggory's mother didn't care for him much, and the feeling was mutual. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Attractive, Rich. Occupation: Fortune-teller

Voice: Dark and ominous

Attributes [hide]

Diggory Hadley, Male Human Paladin 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 15 (+2)17 (+3) 10 (+0)12 (+1)
Skills Intimidation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Aquan, Orc, Goblin
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 gp. 1 Magnifying glass. 1 Good lock. 1 Climber’s kit. 1 Climber’s kit.


Social Check DCs


Heward Royal, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears baggy grey pantaloons and a red scarf. His chestnut hair is still thick. His ears are large.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a pair of adventurers, Heward grew up listening to his mother's many stories. His mother was a soldier and died while he was still young. Heward was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Military. Occupation: Herbalist

Voice: Complex vocabulary, royal

Attributes [hide]

Heward Royal, Male Human Rogue 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 6 (-2)16 (+3) 16 (+3)8 (-1)
Skills Athletics +5, Perception +5
Senses Passive Perception 15
Languages Common, Draconic, Elven, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5

Possessions: 200 gp.


Social Check DCs


Theodoric Roscoe, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has moderate length silver hair. His ears are large.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. Theodoric was born on a far western desert where he grew up under the tutelage of his father, an expert Marshal. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To be a Glassblower again; and expand his business

Flaws: Ugly, Mundane. Bonds: Job, Rich, Immigrant. Occupation: Marshal

Voice: Irish accent

Attributes [hide]

Theodoric Roscoe, Male Human Cleric 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 16 (+3)15 (+2) 8 (-1)14 (+2)
Skills Medicine +1, Religion +4
Senses Passive Perception 9
Languages Common, Gnoll, Halfling
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Solid gold idol (900 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). 1 Minor magic item.


Social Check DCs


Richard Marleigh, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a long, black, dusty cloak. He has wavy brown hair. He has several tiny jet earrings on each ear.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is obsessed with his god.

History: He is the product a well kept family trust fund and as such has never really known need. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now travels the world, in search of power and loot.

Motivation: His religion dominates his actions.

Flaws: Antagonistic. Bonds: Rich, Enemies, Religious, Adventurer. Occupation: Body Guard

Voice: Hissing voice

Attributes [hide]

Richard Marleigh, Male Human Commoner 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)13 (+1) 16 (+3)7 (-2)
Skills Athletics +1, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 200 gp. White opal (500 gp). Chalcedony (40 gp). Golden pearl (80 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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